My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Baby Dragon Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant Prince
Giant Snowball
Bomber Minions Baby Dragon Witch
Zap
Bomber Minions Witch Prince
Barbarian Barrel
Bomber Valkyrie Witch
The Log
Bomber Witch Prince
Earthquake
Bomber Witch
Arrows
Bomber Minions Witch
Royal Delivery
Bomber Minions Valkyrie Baby Dragon Witch Prince
Fireball
Bomber Minions Baby Dragon Witch
Poison
Bomber Minions Witch
Lightning
Valkyrie Baby Dragon Witch Prince
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Valkyrie Baby Dragon Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Minions Valkyrie

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Minions Valkyrie Baby Dragon Prince
Arrows
Giant Prince
Minions
Giant Bomber Valkyrie Baby Dragon Prince
Valkyrie
Prince Bomber Minions Giant Baby Dragon Witch
Giant
Bomber Arrows Minions Prince Valkyrie Baby Dragon Witch
Baby Dragon
Bomber Minions Valkyrie Giant Witch Prince
Witch
Valkyrie Giant Baby Dragon Prince
Prince
Valkyrie Giant Bomber Arrows Minions Baby Dragon Witch

Defense Synergies 1 11

Bomber
Valkyrie
Arrows
Valkyrie Prince
Minions
Valkyrie Baby Dragon Prince
Valkyrie
Minions Bomber Arrows Baby Dragon Witch Prince
Giant
Baby Dragon
Minions Valkyrie Witch Prince
Witch
Valkyrie Baby Dragon Prince
Prince
Arrows Minions Valkyrie Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Valkyrie Baby Dragon
Minions Valkyrie Witch Prince
Witch Prince Bomber Minions Valkyrie
Witch Prince Minions Valkyrie
Bomber Arrows Valkyrie Prince
Arrows Bomber Minions Valkyrie Baby Dragon
Minions Arrows Baby Dragon Witch
Arrows Valkyrie Baby Dragon
Witch Minions Prince
Bomber Valkyrie Prince
Minions Valkyrie Witch Bomber Arrows Baby Dragon
Arrows Minions Baby Dragon Witch
Prince Bomber Minions Valkyrie Witch
Bomber Valkyrie Arrows Minions Baby Dragon Witch Prince
Prince
Prince
Bomber Arrows Minions Valkyrie Witch Prince
Arrows Valkyrie Bomber Minions Baby Dragon Witch Prince
Arrows Valkyrie Baby Dragon Witch Bomber Minions
Prince
Bomber Valkyrie Arrows Minions Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Prince
Bomber Arrows Valkyrie Baby Dragon Prince
Minions Valkyrie Witch Prince
Valkyrie Prince
Valkyrie Witch Prince
Arrows Minions Baby Dragon Witch
Prince Minions Valkyrie Witch
Valkyrie Prince
Minions Valkyrie Baby Dragon Witch Prince
Witch
Minions Valkyrie Witch Prince
Arrows Valkyrie Prince
Prince Valkyrie Witch
Bomber Valkyrie Baby Dragon Witch
Witch Bomber Minions Valkyrie Baby Dragon Prince
Arrows Minions Valkyrie Bomber Baby Dragon Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie Prince
Bomber Arrows Valkyrie Baby Dragon
Arrows Minions Baby Dragon Witch
Bomber Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Minions Prince
Arrows Valkyrie Prince
Arrows Baby Dragon
Baby Dragon
Arrows Minions Baby Dragon
Arrows Baby Dragon Prince
Bomber Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Bomber Minions
Bomber Arrows Baby Dragon Prince
Bomber Arrows Valkyrie Baby Dragon Witch
Minions Baby Dragon Prince
Arrows
Prince
Arrows Baby Dragon
Arrows Bomber Valkyrie Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch Prince
Arrows Baby Dragon
Arrows Baby Dragon Witch
Minions Witch
Bomber Arrows
Arrows
Prince
Arrows
Minions Witch Prince
Arrows Baby Dragon Witch
Arrows
Valkyrie Baby Dragon Prince
Arrows Bomber Baby Dragon
Arrows
Prince
Minions Baby Dragon Witch
Witch
Baby Dragon Witch Prince
Prince

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