My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Goblin Barrel
Giant Snowball
Bomber Goblin Barrel Baby Dragon Witch
Zap
Bomber Royal Giant Goblin Barrel Witch
Barbarian Barrel
Bomber Goblin Barrel Witch
The Log
Bomber Royal Giant Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Bomber Goblin Barrel Witch
Arrows
Bomber Goblin Barrel Witch
Royal Delivery
Bomber Mini P.E.K.K.A Goblin Barrel Baby Dragon Witch
Fireball
Bomber Goblin Barrel Baby Dragon Witch
Poison
Bomber Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Barrel Fireball Mini P.E.K.K.A Baby Dragon Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Goblin Barrel Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Mini P.E.K.K.A Baby Dragon
Arrows
Royal Giant Fireball Mini P.E.K.K.A Goblin Barrel
Royal Giant
Bomber Arrows Fireball Goblin Barrel Baby Dragon Witch
Fireball
Arrows Royal Giant Baby Dragon
Mini P.E.K.K.A
Bomber Arrows Baby Dragon
Goblin Barrel
Royal Giant Arrows Baby Dragon
Baby Dragon
Bomber Royal Giant Fireball Mini P.E.K.K.A Goblin Barrel Witch
Witch
Royal Giant Baby Dragon

Defense Synergies 0 7

Bomber
Mini P.E.K.K.A
Arrows
Fireball Mini P.E.K.K.A
Royal Giant
Fireball
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows Fireball Baby Dragon Witch
Goblin Barrel
Baby Dragon
Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Baby Dragon
Mini P.E.K.K.A Bomber Witch
Mini P.E.K.K.A Witch Bomber
Mini P.E.K.K.A Witch Bomber
Bomber Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Bomber Baby Dragon
Arrows Fireball Baby Dragon Witch
Arrows Fireball Baby Dragon
Mini P.E.K.K.A Witch
Bomber Mini P.E.K.K.A
Witch Bomber Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Witch
Mini P.E.K.K.A Bomber Fireball Witch
Bomber Fireball Arrows Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Bomber Arrows Fireball Mini P.E.K.K.A Witch
Arrows Fireball Bomber Baby Dragon Witch
Arrows Baby Dragon Witch Bomber Fireball
Mini P.E.K.K.A
Bomber Arrows Fireball Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch
Fireball Bomber Arrows Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A Witch
Arrows Fireball Baby Dragon Witch
Mini P.E.K.K.A Fireball Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon Witch
Witch
Mini P.E.K.K.A Witch
Arrows Fireball
Mini P.E.K.K.A Fireball Witch
Bomber Fireball Baby Dragon Witch
Witch Bomber Fireball Mini P.E.K.K.A Baby Dragon
Arrows Bomber Fireball Mini P.E.K.K.A Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Bomber Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Witch
Bomber Arrows Baby Dragon Witch
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Arrows Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Bomber Arrows Fireball Baby Dragon Witch
Arrows Fireball Baby Dragon
Arrows Fireball
Bomber Mini P.E.K.K.A
Bomber Arrows Fireball Mini P.E.K.K.A Baby Dragon
Bomber Arrows Fireball Baby Dragon Witch
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Bomber Fireball Baby Dragon Witch
Witch
Arrows Fireball Baby Dragon Witch
Fireball Arrows Baby Dragon Witch
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Witch
Fireball Arrows Baby Dragon Witch
Arrows Fireball
Fireball Mini P.E.K.K.A Baby Dragon
Arrows Bomber Fireball Baby Dragon
Arrows Fireball
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch

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