My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Flying Machine Wizard Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Guards Fisherman
Giant Snowball
Bomber Flying Machine Guards Fisherman
Zap
Bomber Royal Giant Flying Machine Guards Fisherman
Barbarian Barrel
Bomber Wizard Guards Hunter
The Log
Bomber Royal Giant Guards Hunter Fisherman
Earthquake
Bomber Guards
Arrows
Bomber Flying Machine Guards
Royal Delivery
Bomber Flying Machine Wizard Guards Hunter Fisherman
Fireball
Bomber Flying Machine Wizard Hunter Fisherman
Poison
Bomber Flying Machine Wizard Guards Hunter Fisherman
Lightning
Wizard Hunter Fisherman
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Guards Fisherman Flying Machine Hunter Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Guards Fisherman

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant
Arrows
Royal Giant
Royal Giant
Bomber Arrows Hunter Fisherman Flying Machine Wizard Guards
Flying Machine
Royal Giant
Wizard
Royal Giant
Guards
Royal Giant
Hunter
Royal Giant Fisherman
Fisherman
Royal Giant Hunter

Defense Synergies 3 6

Bomber
Guards Fisherman
Arrows
Royal Giant
Flying Machine
Guards Hunter Fisherman
Wizard
Guards
Guards
Hunter Fisherman Bomber Flying Machine Wizard
Hunter
Guards Fisherman Flying Machine
Fisherman
Guards Hunter Bomber Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Flying Machine Wizard
Hunter Flying Machine Fisherman
Hunter Fisherman Bomber
Hunter Guards Fisherman
Bomber Arrows
Arrows Bomber Flying Machine Guards Hunter
Hunter Arrows Flying Machine Wizard
Arrows Flying Machine
Hunter Fisherman
Guards Bomber Hunter Fisherman
Guards Bomber Arrows Flying Machine Wizard Hunter Fisherman
Arrows Hunter Flying Machine Wizard
Hunter Bomber Flying Machine Wizard Guards
Bomber Wizard Arrows Guards Hunter
Hunter
Hunter Fisherman
Wizard Bomber Arrows Hunter Fisherman
Arrows Bomber Flying Machine Wizard Guards Hunter Fisherman
Arrows Wizard Hunter Bomber Flying Machine Guards Fisherman
Hunter Fisherman
Bomber Wizard Arrows Flying Machine Guards Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fisherman
Bomber Arrows Flying Machine Wizard Hunter Fisherman
Guards Hunter Fisherman
Guards Hunter Fisherman
Guards Hunter Fisherman
Arrows Wizard Flying Machine Hunter
Guards Flying Machine Hunter
Hunter Fisherman
Flying Machine
Guards
Flying Machine Guards Hunter
Arrows Guards
Wizard Guards Hunter
Wizard Bomber Flying Machine
Guards Bomber Flying Machine Hunter Fisherman
Arrows Bomber Flying Machine Wizard Hunter
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Guards
Arrows Flying Machine Fisherman
Arrows Flying Machine
Arrows Flying Machine Guards
Bomber Wizard Arrows
Arrows Wizard Flying Machine Hunter
Bomber Arrows Flying Machine Wizard
Arrows Flying Machine Wizard Hunter
Arrows Flying Machine Wizard Fisherman
Guards Fisherman
Arrows Flying Machine Wizard Fisherman
Arrows Flying Machine Wizard
Flying Machine Hunter Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine Fisherman
Bomber Arrows Flying Machine Wizard Hunter
Arrows Flying Machine Wizard
Arrows
Bomber Fisherman
Bomber Arrows Flying Machine Wizard Hunter Fisherman
Bomber Arrows Flying Machine Wizard
Arrows Wizard
Fisherman
Arrows Flying Machine
Arrows Bomber Wizard Hunter
Fisherman
Arrows Flying Machine Wizard Hunter Fisherman
Arrows Flying Machine Wizard Fisherman
Arrows Fisherman
Arrows Flying Machine Wizard Hunter
Flying Machine Wizard Guards
Bomber Arrows Wizard Hunter
Arrows
Arrows Wizard
Flying Machine Guards
Arrows Flying Machine Wizard Hunter
Arrows
Flying Machine Wizard Hunter
Arrows Bomber Flying Machine Wizard
Arrows
Flying Machine
Flying Machine Guards
Flying Machine
Flying Machine
Wizard

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