My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Prince Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Prince Inferno Dragon
Giant Snowball
Bomber Guards Inferno Dragon
Zap
Bomber Guards Prince Goblin Giant Inferno Dragon
Barbarian Barrel
Bomber Guards
The Log
Bomber Guards Prince
Earthquake
Bomber Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Guards Prince Inferno Dragon
Fireball
Bomber Inferno Dragon
Poison
Bomber Guards
Lightning
Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards Prince Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Guards Void Inferno Dragon Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Prince Goblin Giant
Arrows
Void Prince Goblin Giant
Rage
Prince Goblin Giant
Guards
Void
Arrows Goblin Giant
Prince
Bomber Arrows Rage
Goblin Giant
Bomber Arrows Rage Void
Inferno Dragon

Defense Synergies 1 3

Bomber
Guards
Arrows
Void Prince
Rage
Guards
Bomber Prince
Void
Arrows
Prince
Arrows Guards
Goblin Giant
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Void Goblin Giant
Inferno Dragon Prince
Prince Bomber Void Inferno Dragon
Prince Inferno Dragon Guards
Bomber Arrows Prince
Arrows Bomber Guards
Inferno Dragon Arrows Void
Arrows Void Goblin Giant
Inferno Dragon Prince
Guards Bomber Prince
Guards Bomber Arrows Goblin Giant
Arrows Inferno Dragon
Prince Bomber Guards
Bomber Arrows Guards Prince
Inferno Dragon Prince
Prince Inferno Dragon
Bomber Arrows Prince
Arrows Bomber Guards Prince
Arrows Bomber Guards Inferno Dragon
Prince Inferno Dragon
Bomber Arrows Guards Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Void Prince
Void Bomber Arrows Prince Inferno Dragon
Guards Prince Goblin Giant
Guards Prince Goblin Giant
Guards Prince Goblin Giant Inferno Dragon
Arrows Goblin Giant
Guards Prince Void Goblin Giant
Prince Goblin Giant Inferno Dragon
Void Prince Inferno Dragon
Guards Goblin Giant Inferno Dragon
Inferno Dragon Guards Prince
Arrows Guards Void Prince Goblin Giant
Prince Guards Goblin Giant
Bomber
Guards Bomber Prince Goblin Giant Inferno Dragon
Arrows Bomber Inferno Dragon
Bomber Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Guards
Arrows Void
Arrows Void Goblin Giant
Arrows Guards Void Prince
Bomber Arrows
Arrows Goblin Giant
Bomber Arrows
Arrows
Arrows Void
Guards Void Prince
Void Arrows Prince
Void Arrows
Void
Arrows Void
Arrows Prince
Bomber Arrows
Arrows
Arrows
Bomber
Void Bomber Arrows Prince
Bomber Arrows Void
Void Prince
Arrows Void
Void Prince
Arrows Void
Arrows Bomber
Inferno Dragon
Arrows Void
Void Arrows Prince
Void Arrows
Arrows Void
Guards Void
Void
Void Bomber Arrows
Void Arrows
Prince
Arrows
Guards Void Prince
Arrows
Arrows
Void Prince
Arrows Bomber
Void Arrows
Prince
Guards
Void
Void Prince Goblin Giant
Prince Inferno Dragon
Void
Void

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