My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch P.E.K.K.A Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Ram Rider
Giant Snowball
Bomber Guards Witch Ram Rider
Zap
Bomber Guards Witch Ram Rider
Barbarian Barrel
Bomber Guards Witch
The Log
Bomber Guards Witch Ram Rider
Earthquake
Bomber Guards Witch
Arrows
Bomber Guards Witch
Royal Delivery
Bomber Guards Witch P.E.K.K.A Ram Rider
Fireball
Bomber Witch Ram Rider
Poison
Bomber Guards Witch
Lightning
Witch Ram Rider Goblinstein
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Guards Witch Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Guards

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Ram Rider
Arrows
P.E.K.K.A Ram Rider
Rage
Witch
Guards
Ram Rider
Witch
Rage P.E.K.K.A Ram Rider
P.E.K.K.A
Arrows Bomber Witch Ram Rider
Ram Rider
Bomber Arrows Guards Witch P.E.K.K.A
Goblinstein

Defense Synergies 0 4

Bomber
Guards P.E.K.K.A
Arrows
P.E.K.K.A
Rage
Guards
Bomber Witch
Witch
Guards
P.E.K.K.A
Bomber Arrows
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ram Rider
P.E.K.K.A Witch Ram Rider
Witch P.E.K.K.A Ram Rider Bomber
Witch P.E.K.K.A Guards Ram Rider
Bomber Arrows P.E.K.K.A
Arrows Bomber Guards
Ram Rider Arrows Witch
Arrows P.E.K.K.A Ram Rider
Witch P.E.K.K.A
Guards Bomber
Guards Witch Bomber Arrows Ram Rider
Arrows Witch Ram Rider
P.E.K.K.A Bomber Guards Witch Ram Rider
Bomber Arrows Guards Witch P.E.K.K.A
P.E.K.K.A Ram Rider
P.E.K.K.A Ram Rider
Bomber Arrows Witch P.E.K.K.A
Arrows Bomber Guards Witch Ram Rider
Arrows Witch Bomber Guards Ram Rider
P.E.K.K.A Ram Rider
Bomber Arrows Guards Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch P.E.K.K.A
Bomber Arrows
Guards P.E.K.K.A Witch Ram Rider
Guards P.E.K.K.A Ram Rider
P.E.K.K.A Guards Witch Ram Rider
Arrows Witch Ram Rider
Guards P.E.K.K.A Witch Ram Rider
P.E.K.K.A
P.E.K.K.A Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Guards Witch
P.E.K.K.A Arrows Guards
P.E.K.K.A Guards Witch Ram Rider
Bomber Witch
Guards Witch Bomber P.E.K.K.A
Arrows Bomber Witch P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Ram Rider
Arrows
Arrows Guards
Bomber Arrows
Arrows Witch Ram Rider
Bomber Arrows Witch
Arrows Ram Rider
Arrows Ram Rider
Guards
Arrows Ram Rider
Arrows
Arrows
Arrows
Bomber Arrows Witch
Arrows
Arrows
Bomber
Bomber Arrows
Bomber Arrows Witch
Arrows
Arrows
Arrows Bomber Witch
Witch
Arrows Witch Ram Rider
Arrows Witch Ram Rider
Arrows
Arrows Witch
Guards Witch
Bomber Arrows
Arrows
P.E.K.K.A
Arrows
Guards Witch
Arrows Witch Ram Rider
Arrows
Arrows Bomber
Arrows
P.E.K.K.A
Guards Witch
Witch
Witch
P.E.K.K.A

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