My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Dragon Royal Ghost Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Electro Dragon Lumberjack Ram Rider
Zap
Bomber Ram Rider
Barbarian Barrel
Bomber Royal Ghost Lumberjack
The Log
Bomber Lumberjack Ram Rider
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Electro Dragon Royal Ghost Lumberjack Ram Rider
Fireball
Bomber Electro Dragon Lumberjack Ram Rider
Poison
Bomber Electro Dragon
Lightning
Electro Dragon Lumberjack Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Electro Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Royal Ghost Lumberjack Electro Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Royal Ghost

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Lumberjack Ram Rider Mega Knight
Arrows
Lumberjack Ram Rider Mega Knight
Rage
Electro Dragon
Electro Dragon
Rage Mega Knight
Royal Ghost
Lumberjack Ram Rider Mega Knight
Lumberjack
Bomber Arrows Royal Ghost Ram Rider Mega Knight
Ram Rider
Bomber Arrows Royal Ghost Lumberjack Mega Knight
Mega Knight
Bomber Arrows Electro Dragon Royal Ghost Lumberjack Ram Rider

Defense Synergies 1 5

Bomber
Royal Ghost
Arrows
Mega Knight Lumberjack
Rage
Electro Dragon
Lumberjack
Royal Ghost
Bomber Mega Knight
Lumberjack
Arrows Electro Dragon Ram Rider
Ram Rider
Lumberjack
Mega Knight
Arrows Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Dragon Ram Rider
Lumberjack Electro Dragon Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight Bomber Electro Dragon
Lumberjack Electro Dragon Ram Rider Mega Knight
Bomber Arrows Lumberjack Mega Knight
Arrows Bomber Electro Dragon Royal Ghost Lumberjack Mega Knight
Ram Rider Arrows Electro Dragon
Arrows Electro Dragon Ram Rider Mega Knight
Lumberjack
Bomber Royal Ghost Lumberjack Mega Knight
Bomber Arrows Electro Dragon Royal Ghost Lumberjack Ram Rider Mega Knight
Arrows Electro Dragon Ram Rider
Lumberjack Mega Knight Bomber Electro Dragon Ram Rider
Bomber Mega Knight Arrows Electro Dragon Royal Ghost Lumberjack
Lumberjack Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight
Mega Knight Bomber Arrows Electro Dragon Lumberjack
Arrows Mega Knight Bomber Electro Dragon Royal Ghost Lumberjack Ram Rider
Arrows Bomber Electro Dragon Royal Ghost Lumberjack Ram Rider Mega Knight
Lumberjack Ram Rider
Bomber Royal Ghost Mega Knight Arrows Electro Dragon Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Royal Ghost
Bomber Arrows Electro Dragon Royal Ghost Lumberjack Mega Knight
Lumberjack Mega Knight Electro Dragon Ram Rider
Lumberjack Mega Knight Ram Rider
Lumberjack Ram Rider Mega Knight
Arrows Electro Dragon Ram Rider
Lumberjack Ram Rider
Mega Knight Lumberjack
Electro Dragon Mega Knight
Mega Knight Electro Dragon Lumberjack
Mega Knight Arrows
Mega Knight Lumberjack Ram Rider
Bomber Electro Dragon Mega Knight
Electro Dragon Bomber Lumberjack
Arrows Mega Knight Bomber Electro Dragon Royal Ghost
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Royal Ghost
Arrows Electro Dragon Royal Ghost Ram Rider
Arrows Electro Dragon
Arrows
Bomber Arrows Mega Knight
Arrows Electro Dragon Ram Rider
Bomber Arrows
Arrows Electro Dragon Ram Rider
Arrows Electro Dragon Ram Rider
Electro Dragon Lumberjack
Arrows Electro Dragon Ram Rider
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bomber Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows
Bomber
Bomber Arrows Electro Dragon Mega Knight
Bomber Arrows Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Electro Dragon
Arrows Bomber Electro Dragon Mega Knight
Arrows Electro Dragon Royal Ghost Ram Rider
Arrows Electro Dragon Ram Rider Mega Knight
Arrows
Arrows Electro Dragon
Electro Dragon
Bomber Arrows Electro Dragon Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows
Electro Dragon
Arrows Electro Dragon Ram Rider
Arrows
Electro Dragon Lumberjack Mega Knight
Arrows Bomber Electro Dragon
Arrows
Electro Dragon Mega Knight
Electro Dragon
Electro Dragon
Electro Dragon Royal Ghost Mega Knight
Electro Dragon Mega Knight

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