My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Elixir Golem Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dart Goblin Elixir Golem Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Elixir Golem Wall Breakers Fisherman
Giant Snowball
Bomber Royal Recruits Dart Goblin Wall Breakers Fisherman
Zap
Bomber Dart Goblin Wall Breakers Fisherman
Barbarian Barrel
Bomber Royal Recruits Dart Goblin Elixir Golem Wall Breakers
The Log
Bomber Royal Recruits Dart Goblin Elixir Golem Wall Breakers Fisherman
Earthquake
Bomber Elixir Golem
Arrows
Bomber Royal Recruits Dart Goblin Wall Breakers
Royal Delivery
Bomber Royal Recruits Dart Goblin Elixir Golem Wall Breakers Fisherman
Fireball
Bomber Dart Goblin Elixir Golem Wall Breakers Fisherman
Poison
Bomber Royal Recruits Dart Goblin Elixir Golem Fisherman
Lightning
Fisherman Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Arrows Dart Goblin Elixir Golem Fisherman Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Wall Breakers Arrows Dart Goblin

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Elixir Golem
Arrows
Elixir Golem Wall Breakers
Royal Recruits
Bomber Dart Goblin Wall Breakers
Dart Goblin
Royal Recruits Elixir Golem Wall Breakers
Elixir Golem
Bomber Arrows Dart Goblin
Wall Breakers
Arrows Royal Recruits Dart Goblin
Fisherman
Goblinstein

Defense Synergies 0 4

Bomber
Royal Recruits Fisherman
Arrows
Royal Recruits
Bomber Dart Goblin
Dart Goblin
Royal Recruits Fisherman
Elixir Golem
Wall Breakers
Fisherman
Bomber Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Dart Goblin
Royal Recruits Dart Goblin Fisherman
Fisherman Bomber Royal Recruits Dart Goblin
Royal Recruits Dart Goblin Fisherman
Bomber Arrows Royal Recruits
Arrows Bomber Dart Goblin
Dart Goblin Arrows
Arrows Royal Recruits Dart Goblin
Royal Recruits Fisherman
Bomber Royal Recruits Dart Goblin Fisherman
Dart Goblin Bomber Arrows Royal Recruits Fisherman
Arrows Dart Goblin
Royal Recruits Bomber
Bomber Arrows Royal Recruits Dart Goblin
Royal Recruits
Royal Recruits Fisherman
Bomber Arrows Royal Recruits Fisherman
Arrows Bomber Royal Recruits Dart Goblin Fisherman
Arrows Bomber Royal Recruits Dart Goblin Fisherman
Royal Recruits Dart Goblin Fisherman
Bomber Royal Recruits Arrows Dart Goblin Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fisherman
Bomber Arrows Fisherman
Royal Recruits Fisherman
Royal Recruits Fisherman
Royal Recruits Fisherman
Arrows Dart Goblin
Royal Recruits Dart Goblin
Royal Recruits Fisherman
Royal Recruits
Royal Recruits Dart Goblin
Royal Recruits Dart Goblin
Royal Recruits Arrows
Royal Recruits
Royal Recruits Bomber Dart Goblin
Royal Recruits Bomber Dart Goblin Fisherman
Arrows Bomber Royal Recruits Dart Goblin
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Dart Goblin
Arrows Dart Goblin Fisherman
Arrows Dart Goblin
Arrows Royal Recruits Dart Goblin
Bomber Arrows
Arrows Dart Goblin
Bomber Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Fisherman
Fisherman
Arrows Royal Recruits Dart Goblin Fisherman
Arrows Dart Goblin
Dart Goblin Fisherman
Arrows Dart Goblin Fisherman
Arrows Dart Goblin Fisherman
Bomber Arrows Dart Goblin
Arrows Royal Recruits Dart Goblin
Arrows
Bomber Fisherman
Bomber Arrows Dart Goblin Fisherman
Bomber Arrows Dart Goblin
Arrows
Fisherman
Arrows Royal Recruits
Arrows Bomber
Fisherman
Arrows Dart Goblin Fisherman
Arrows Fisherman
Arrows Dart Goblin Fisherman
Arrows Dart Goblin
Dart Goblin
Bomber Arrows Dart Goblin
Arrows
Arrows
Royal Recruits Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Arrows Bomber Dart Goblin
Arrows
Royal Recruits Dart Goblin
Royal Recruits Dart Goblin
Dart Goblin
Royal Recruits Dart Goblin
Dart Goblin

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