My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Suspicious Bush Prince Cannon Cart Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Goblin Drill Prince Cannon Cart
Giant Snowball
Bomber Guards Goblin Drill
Zap
Bomber Guards Goblin Drill Prince Cannon Cart
Barbarian Barrel
Bomber Guards Goblin Drill Cannon Cart
The Log
Bomber Suspicious Bush Guards Goblin Drill Prince Cannon Cart
Earthquake
Bomber Guards Goblin Drill
Arrows
Bomber Suspicious Bush Guards Goblin Drill
Royal Delivery
Bomber Guards Goblin Drill Prince Cannon Cart Mother Witch
Fireball
Bomber Suspicious Bush Goblin Drill Cannon Cart Mother Witch
Poison
Bomber Suspicious Bush Guards Goblin Drill Mother Witch
Lightning
Prince Cannon Cart Mother Witch
Rocket
Prince Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Guards Goblin Drill Prince Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Suspicious Bush Arrows Guards Goblin Drill Mother Witch Prince Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Suspicious Bush Arrows Guards

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Drill Prince Cannon Cart
Arrows
Goblin Drill Prince Cannon Cart Mother Witch
Suspicious Bush
Guards
Goblin Drill
Bomber Arrows Cannon Cart Mother Witch
Prince
Bomber Arrows
Cannon Cart
Bomber Arrows Goblin Drill Mother Witch
Mother Witch
Arrows Goblin Drill Cannon Cart

Defense Synergies 0 10

Bomber
Guards Goblin Drill
Arrows
Prince Cannon Cart Mother Witch
Suspicious Bush
Guards
Bomber Goblin Drill Prince Cannon Cart Mother Witch
Goblin Drill
Bomber Guards Mother Witch
Prince
Arrows Guards
Cannon Cart
Arrows Guards
Mother Witch
Arrows Guards Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Bomber
Goblin Drill Prince Cannon Cart
Prince Bomber Goblin Drill Cannon Cart
Prince Guards Goblin Drill Cannon Cart
Bomber Arrows Prince
Arrows Bomber Guards Cannon Cart Mother Witch
Arrows
Arrows Cannon Cart
Goblin Drill Prince
Guards Bomber Prince Cannon Cart
Guards Mother Witch Bomber Arrows Goblin Drill Cannon Cart
Arrows
Goblin Drill Prince Bomber Guards Cannon Cart
Bomber Arrows Guards Goblin Drill Prince Cannon Cart
Goblin Drill Prince Cannon Cart
Goblin Drill Prince
Bomber Arrows Goblin Drill Prince Cannon Cart
Arrows Bomber Guards Goblin Drill Prince Cannon Cart
Arrows Goblin Drill Bomber Guards Cannon Cart Mother Witch
Goblin Drill Prince Cannon Cart
Bomber Arrows Guards Prince Cannon Cart Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince Cannon Cart
Bomber Arrows Prince Cannon Cart
Guards Prince Cannon Cart
Guards Prince Cannon Cart
Guards Goblin Drill Prince Cannon Cart
Arrows Mother Witch
Guards Prince Cannon Cart
Prince Cannon Cart
Prince Cannon Cart
Guards Goblin Drill
Guards Prince Cannon Cart
Arrows Guards Prince
Prince Cannon Cart Guards
Bomber Cannon Cart
Guards Bomber Goblin Drill Prince Cannon Cart
Arrows Bomber Cannon Cart Mother Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Goblin Drill
Arrows
Arrows Goblin Drill Cannon Cart
Cannon Cart Arrows Guards Prince
Bomber Arrows
Arrows Mother Witch
Bomber Arrows
Arrows
Arrows
Guards Prince
Arrows Prince Cannon Cart
Arrows
Cannon Cart
Arrows Cannon Cart
Arrows Prince Cannon Cart
Bomber Arrows Goblin Drill Cannon Cart
Arrows Cannon Cart
Arrows
Bomber
Bomber Arrows Prince
Bomber Arrows Mother Witch
Prince
Arrows
Prince
Arrows Goblin Drill Cannon Cart
Arrows Mother Witch Bomber
Arrows
Arrows Prince
Arrows
Arrows Mother Witch
Guards
Bomber Arrows
Arrows
Prince
Arrows
Guards Prince Cannon Cart
Arrows
Arrows
Prince Cannon Cart
Arrows Bomber
Arrows
Prince Cannon Cart
Guards
Prince Cannon Cart
Prince Cannon Cart

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: