My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Suspicious Bush Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bandit Inferno Dragon
Giant Snowball
Bomber Inferno Dragon
Zap
Bomber Bandit Inferno Dragon
Barbarian Barrel
Bomber Bandit
The Log
Bomber Suspicious Bush Mini P.E.K.K.A Bandit
Earthquake
Bomber
Arrows
Bomber Suspicious Bush
Royal Delivery
Bomber Mini P.E.K.K.A Bandit Inferno Dragon
Fireball
Bomber Suspicious Bush Bandit Inferno Dragon
Poison
Bomber Suspicious Bush
Lightning
Mini P.E.K.K.A Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Mini P.E.K.K.A Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Suspicious Bush Arrows Void Bandit Mini P.E.K.K.A Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Suspicious Bush Arrows Void

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Bandit Mega Knight
Arrows
Void Mini P.E.K.K.A Bandit Mega Knight
Suspicious Bush
Mini P.E.K.K.A
Bomber Arrows Mega Knight
Void
Arrows
Bandit
Bomber Arrows Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Bomber Arrows Mini P.E.K.K.A Bandit

Defense Synergies 1 7

Bomber
Mini P.E.K.K.A Bandit
Arrows
Mega Knight Mini P.E.K.K.A Void Bandit
Suspicious Bush
Mini P.E.K.K.A
Bomber Arrows
Void
Arrows
Bandit
Bomber Arrows Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Arrows Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Void
Mini P.E.K.K.A Inferno Dragon Bomber Bandit Mega Knight
Mini P.E.K.K.A Mega Knight Bomber Void Bandit Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bomber Bandit Mega Knight
Bomber Arrows Mini P.E.K.K.A Mega Knight
Arrows Bomber Bandit Mega Knight
Inferno Dragon Arrows Void
Arrows Void Bandit Mega Knight
Mini P.E.K.K.A Inferno Dragon
Bomber Mini P.E.K.K.A Bandit Mega Knight
Bomber Arrows Bandit Mega Knight
Arrows Inferno Dragon
Mini P.E.K.K.A Mega Knight Bomber Bandit
Bomber Mega Knight Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Bandit Mega Knight
Mini P.E.K.K.A Bandit Inferno Dragon Mega Knight
Mega Knight Bomber Arrows Mini P.E.K.K.A
Arrows Mega Knight Bomber Bandit
Arrows Bomber Bandit Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Bomber Mega Knight Arrows Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Void Bandit
Void Bandit Bomber Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight
Bandit Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bandit
Mini P.E.K.K.A Bandit Inferno Dragon Mega Knight
Arrows
Mini P.E.K.K.A Void Bandit
Mini P.E.K.K.A Mega Knight Inferno Dragon
Void Mega Knight Mini P.E.K.K.A Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A
Mega Knight Arrows Void
Mini P.E.K.K.A Mega Knight Bandit
Bomber Mega Knight
Bomber Mini P.E.K.K.A Inferno Dragon
Arrows Mega Knight Bomber Mini P.E.K.K.A Inferno Dragon
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Bandit
Arrows Void Bandit
Arrows Void Bandit
Arrows Void
Bomber Arrows Mega Knight
Arrows
Bomber Arrows
Arrows
Arrows Void Bandit
Mini P.E.K.K.A Void
Void Arrows Bandit
Void Arrows
Void Bandit
Arrows Void Bandit
Arrows
Bomber Arrows Bandit
Arrows Bandit Mega Knight
Arrows
Bomber Mini P.E.K.K.A
Void Bomber Arrows Mini P.E.K.K.A Bandit Mega Knight
Bomber Arrows Mega Knight
Void Mega Knight
Arrows Void
Void
Arrows Void
Arrows Bomber Mega Knight
Inferno Dragon
Arrows Void Bandit
Void Arrows Bandit Mega Knight
Void Arrows Bandit
Arrows
Void
Mini P.E.K.K.A Void
Void Bomber Arrows Bandit Mega Knight
Void Arrows
Mega Knight
Arrows
Void Bandit
Arrows
Arrows
Void Mini P.E.K.K.A Mega Knight
Arrows Bomber
Void Arrows
Mega Knight
Void
Void Bandit Mega Knight

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