My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Mega Minion Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Tombstone Mega Minion Musketeer
Zap
Bomber Tombstone
Barbarian Barrel
Bomber Tombstone Musketeer
The Log
Bomber Tombstone Mini P.E.K.K.A Musketeer
Earthquake
Bomber Tombstone
Arrows
Bomber Tombstone
Royal Delivery
Bomber Mega Minion Mini P.E.K.K.A Musketeer
Fireball
Bomber Tombstone Mega Minion Musketeer
Poison
Bomber Tombstone Mega Minion Musketeer
Lightning
Tombstone Mega Minion Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Tombstone Mega Minion Fireball Mini P.E.K.K.A Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Tombstone Mega Minion

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Mini P.E.K.K.A
Arrows
Fireball Giant Mega Minion Mini P.E.K.K.A
Tombstone
Mega Minion
Giant Arrows Fireball
Fireball
Arrows Mega Minion Giant
Mini P.E.K.K.A
Giant Bomber Arrows Musketeer
Musketeer
Giant Mini P.E.K.K.A
Giant
Bomber Arrows Mega Minion Mini P.E.K.K.A Musketeer Fireball

Defense Synergies 1 12

Bomber
Tombstone Mini P.E.K.K.A
Arrows
Tombstone Mega Minion Fireball Mini P.E.K.K.A
Tombstone
Musketeer Bomber Arrows Mega Minion Fireball
Mega Minion
Arrows Tombstone Musketeer
Fireball
Arrows Tombstone Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Bomber Arrows Fireball Musketeer
Musketeer
Tombstone Mega Minion Fireball Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Mega Minion Fireball Musketeer
Mini P.E.K.K.A Tombstone Mega Minion Musketeer
Mini P.E.K.K.A Bomber Tombstone Mega Minion Musketeer
Mini P.E.K.K.A Tombstone Mega Minion Musketeer
Bomber Arrows Tombstone Fireball Mini P.E.K.K.A
Arrows Fireball Bomber Mega Minion Musketeer
Mega Minion Musketeer Arrows Tombstone Fireball
Arrows Fireball Musketeer
Mini P.E.K.K.A Tombstone Musketeer
Bomber Mini P.E.K.K.A Musketeer
Bomber Arrows Tombstone Mega Minion Fireball Musketeer
Arrows Mega Minion Musketeer Fireball
Tombstone Mini P.E.K.K.A Bomber Fireball Musketeer
Bomber Fireball Arrows Tombstone Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Tombstone
Fireball Mini P.E.K.K.A
Bomber Arrows Tombstone Fireball Mini P.E.K.K.A Musketeer
Arrows Tombstone Fireball Bomber Mega Minion Musketeer
Arrows Bomber Tombstone Mega Minion Fireball Musketeer
Mini P.E.K.K.A Musketeer
Bomber Arrows Fireball Mini P.E.K.K.A Musketeer
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tombstone Fireball
Fireball Bomber Arrows Mega Minion Mini P.E.K.K.A Musketeer
Tombstone Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Fireball Musketeer
Tombstone Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer
Mini P.E.K.K.A Tombstone Mega Minion Fireball Musketeer
Mini P.E.K.K.A
Tombstone Mega Minion Fireball Mini P.E.K.K.A
Tombstone Mega Minion Musketeer
Tombstone Mega Minion Mini P.E.K.K.A Musketeer
Arrows Fireball
Mini P.E.K.K.A Tombstone Fireball
Bomber Fireball Musketeer
Tombstone Bomber Mega Minion Fireball Mini P.E.K.K.A Musketeer
Arrows Bomber Mega Minion Fireball Mini P.E.K.K.A Musketeer
Bomber Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Bomber Fireball Arrows
Arrows Fireball Mega Minion Musketeer
Bomber Arrows Musketeer
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Bomber Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Bomber Mini P.E.K.K.A
Bomber Arrows Mega Minion Fireball Mini P.E.K.K.A Musketeer
Bomber Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Bomber Fireball
Mega Minion
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Mega Minion Fireball Musketeer
Mega Minion Fireball Mini P.E.K.K.A
Bomber Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Tombstone Fireball Musketeer
Fireball Arrows Mega Minion Musketeer
Arrows Fireball
Fireball Mega Minion Mini P.E.K.K.A Musketeer
Arrows Bomber Fireball Musketeer
Arrows Fireball
Mega Minion Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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