My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Baby Dragon Dark Prince Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince
Giant Snowball
Bomber Tombstone Baby Dragon
Zap
Bomber Tombstone Dark Prince
Barbarian Barrel
Bomber Tombstone Dark Prince
The Log
Bomber Tombstone Dark Prince
Earthquake
Bomber Tombstone
Arrows
Bomber Tombstone
Royal Delivery
Bomber Baby Dragon Dark Prince
Fireball
Bomber Tombstone Baby Dragon
Poison
Bomber Tombstone
Lightning
Tombstone Baby Dragon Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Tornado Baby Dragon Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Tornado Baby Dragon Dark Prince Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Tombstone Tornado Baby Dragon Dark Prince Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Tombstone Tornado

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon Dark Prince
Arrows
Dark Prince Lightning
Tombstone
Tornado
Baby Dragon Electro Giant Dark Prince
Baby Dragon
Tornado Bomber Dark Prince Lightning Electro Giant
Dark Prince
Electro Giant Bomber Arrows Tornado Baby Dragon Lightning
Lightning
Electro Giant Arrows Baby Dragon Dark Prince
Electro Giant
Tornado Dark Prince Lightning Baby Dragon

Defense Synergies 0 13

Bomber
Tombstone Tornado Dark Prince Electro Giant
Arrows
Tombstone Tornado Dark Prince Lightning
Tombstone
Bomber Arrows Baby Dragon
Tornado
Bomber Arrows Baby Dragon Dark Prince Electro Giant
Baby Dragon
Tombstone Tornado Dark Prince
Dark Prince
Bomber Arrows Tornado Baby Dragon
Lightning
Arrows
Electro Giant
Bomber Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Tombstone Baby Dragon
Bomber Tombstone Dark Prince
Tornado Bomber Tombstone Dark Prince Lightning
Bomber Tombstone Dark Prince
Lightning Bomber Arrows Tombstone Tornado Dark Prince
Arrows Tornado Bomber Baby Dragon Dark Prince
Tornado Lightning Arrows Tombstone Baby Dragon
Lightning Arrows Baby Dragon Electro Giant
Tombstone Tornado
Tornado Bomber Dark Prince
Bomber Arrows Tombstone Tornado Baby Dragon Dark Prince Electro Giant
Arrows Tornado Baby Dragon
Tombstone Bomber Dark Prince Lightning
Bomber Arrows Tombstone Tornado Baby Dragon Dark Prince
Tombstone
Tornado Lightning Electro Giant
Bomber Arrows Tombstone Tornado Dark Prince
Arrows Tombstone Bomber Tornado Baby Dragon Dark Prince
Arrows Tornado Baby Dragon Bomber Tombstone Dark Prince
Tornado
Bomber Dark Prince Arrows Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Dark Prince Electro Giant
Bomber Arrows Baby Dragon Lightning
Tombstone Dark Prince Lightning
Dark Prince Lightning Tornado
Tombstone Dark Prince
Arrows Electro Giant Tornado Baby Dragon
Dark Prince Tombstone Lightning
Dark Prince
Lightning Tombstone Tornado Baby Dragon Dark Prince
Tombstone
Tombstone Dark Prince
Lightning Arrows Tornado Dark Prince Electro Giant
Dark Prince Lightning Tombstone
Bomber Baby Dragon Electro Giant
Tombstone Electro Giant Bomber Tornado Baby Dragon Dark Prince Lightning
Arrows Bomber Baby Dragon Dark Prince Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Baby Dragon
Arrows Tornado Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Dark Prince
Bomber Arrows Baby Dragon Dark Prince
Arrows Electro Giant Tornado Baby Dragon
Bomber Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon Lightning
Arrows Tornado Lightning
Lightning Tornado
Lightning Arrows Tornado Dark Prince
Lightning Arrows Tornado Baby Dragon
Lightning Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Bomber Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Tornado
Bomber Lightning
Lightning Bomber Arrows Baby Dragon Dark Prince
Lightning Bomber Arrows Tornado Baby Dragon Electro Giant
Lightning Baby Dragon
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows Baby Dragon
Arrows Tornado Electro Giant Bomber Baby Dragon Dark Prince
Arrows Tornado Baby Dragon Lightning
Lightning Arrows Tornado Baby Dragon
Lightning Arrows Tornado Baby Dragon
Lightning Arrows Tornado Baby Dragon Electro Giant
Lightning Electro Giant
Lightning
Lightning Bomber Arrows
Lightning Arrows
Arrows Lightning
Lightning Tombstone Dark Prince
Lightning Arrows Tornado Baby Dragon
Arrows
Lightning Baby Dragon Dark Prince
Arrows Bomber Baby Dragon Lightning
Lightning Arrows Tornado Electro Giant
Dark Prince
Electro Giant Tornado Baby Dragon Lightning
Tornado Lightning
Lightning Tornado Baby Dragon Dark Prince Electro Giant

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