My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Dark Prince Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Skeleton Army Dark Prince
Giant Snowball
Bomber Goblin Barrel Skeleton Army Witch Princess
Zap
Bomber Goblin Barrel Skeleton Army Dark Prince Witch Princess
Barbarian Barrel
Bomber Wizard Goblin Barrel Skeleton Army Dark Prince Witch Princess
The Log
Bomber Goblin Barrel Skeleton Army Dark Prince Witch Princess
Earthquake
Bomber Goblin Barrel Skeleton Army Witch
Arrows
Bomber Goblin Barrel Skeleton Army Witch Princess
Royal Delivery
Bomber Wizard Goblin Barrel Skeleton Army Dark Prince Witch Princess
Fireball
Bomber Wizard Goblin Barrel Skeleton Army Witch Princess
Poison
Bomber Wizard Skeleton Army Witch Princess
Lightning
Wizard Dark Prince Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Barrel Skeleton Army Princess Dark Prince Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Barrel Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Dark Prince
Arrows
Goblin Barrel Dark Prince
Wizard
Dark Prince
Goblin Barrel
Dark Prince Arrows Skeleton Army Princess
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Bomber Arrows Wizard Witch Princess
Witch
Dark Prince
Princess
Goblin Barrel Dark Prince

Defense Synergies 0 7

Bomber
Dark Prince
Arrows
Dark Prince
Wizard
Skeleton Army Dark Prince
Goblin Barrel
Skeleton Army
Wizard Princess
Dark Prince
Bomber Arrows Wizard Witch Princess
Witch
Dark Prince
Princess
Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Skeleton Army Dark Prince Witch
Skeleton Army Witch Bomber Dark Prince
Skeleton Army Witch Dark Prince
Bomber Arrows Skeleton Army Dark Prince Princess
Arrows Skeleton Army Bomber Dark Prince
Arrows Wizard Witch Princess
Arrows
Witch Skeleton Army Princess
Skeleton Army Bomber Dark Prince
Skeleton Army Witch Bomber Arrows Wizard Dark Prince Princess
Arrows Wizard Witch Princess
Skeleton Army Bomber Wizard Dark Prince Witch
Bomber Wizard Skeleton Army Arrows Dark Prince Witch Princess
Skeleton Army
Skeleton Army
Wizard Bomber Arrows Skeleton Army Dark Prince Witch
Arrows Bomber Wizard Skeleton Army Dark Prince Witch
Arrows Wizard Witch Bomber Dark Prince Princess
Bomber Wizard Skeleton Army Dark Prince Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince Witch
Bomber Arrows Wizard
Skeleton Army Dark Prince Witch
Skeleton Army Dark Prince
Skeleton Army Dark Prince Witch
Arrows Wizard Witch Princess
Skeleton Army Dark Prince Witch
Skeleton Army Dark Prince
Skeleton Army Dark Prince Witch
Witch Skeleton Army
Dark Prince Witch
Skeleton Army Arrows Dark Prince
Skeleton Army Dark Prince Wizard Witch
Wizard Bomber Skeleton Army Witch Princess
Skeleton Army Witch Bomber Dark Prince
Arrows Bomber Wizard Dark Prince Witch Princess
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows Dark Prince
Bomber Wizard Arrows Dark Prince
Arrows Wizard Witch Princess
Bomber Arrows Wizard Witch Princess
Arrows Wizard Princess
Arrows Wizard
Arrows Wizard Dark Prince Princess
Arrows Wizard Princess
Princess
Arrows Princess
Princess Arrows
Bomber Arrows Wizard Witch Princess
Arrows Wizard Princess
Arrows
Bomber
Bomber Arrows Wizard Dark Prince Princess
Bomber Arrows Wizard Witch Princess
Arrows Wizard Princess
Arrows
Arrows Bomber Wizard Dark Prince Witch Princess
Witch
Arrows Wizard Witch Princess
Arrows Wizard Witch Princess
Arrows
Arrows Wizard Witch Princess
Wizard Witch
Bomber Arrows Wizard
Arrows Princess
Arrows Wizard Princess
Skeleton Army Dark Prince Witch Princess
Arrows Wizard Witch Princess
Arrows
Wizard Dark Prince Princess
Arrows Bomber Wizard Princess
Arrows
Dark Prince
Witch Princess
Witch Princess
Dark Prince Witch Princess
Wizard

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