My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Bandit Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Goblin Barrel Bandit
Giant Snowball
Bomber Wall Breakers Goblin Barrel Little Prince
Zap
Bomber Wall Breakers Goblin Barrel Bandit Little Prince
Barbarian Barrel
Bomber Wizard Wall Breakers Goblin Barrel Bandit Little Prince
The Log
Bomber Wall Breakers Goblin Barrel Bandit Little Prince
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Wall Breakers Goblin Barrel Little Prince
Royal Delivery
Bomber Wizard Wall Breakers Goblin Barrel Bandit Little Prince
Fireball
Bomber Wizard Wall Breakers Goblin Barrel Bandit Little Prince
Poison
Bomber Wizard Little Prince
Lightning
Wizard Bandit Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Arrows Goblin Barrel Bandit Little Prince Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Wall Breakers Arrows Goblin Barrel

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bandit Mega Knight
Arrows
Wall Breakers Goblin Barrel Bandit Mega Knight
Wizard
Bandit Mega Knight
Wall Breakers
Arrows Mega Knight
Goblin Barrel
Arrows Bandit Mega Knight
Bandit
Bomber Arrows Wizard Goblin Barrel Mega Knight Little Prince
Mega Knight
Bomber Arrows Wizard Wall Breakers Goblin Barrel Bandit
Little Prince
Bandit

Defense Synergies 1 7

Bomber
Bandit
Arrows
Mega Knight Bandit Little Prince
Wizard
Bandit Mega Knight
Wall Breakers
Goblin Barrel
Bandit
Bomber Arrows Wizard Mega Knight Little Prince
Mega Knight
Arrows Wizard Bandit
Little Prince
Arrows Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Bandit Mega Knight
Mega Knight Bomber Bandit
Bandit Mega Knight
Bomber Arrows Mega Knight
Arrows Bomber Bandit Mega Knight
Arrows Wizard Little Prince
Arrows Bandit Mega Knight
Bomber Bandit Mega Knight Little Prince
Bomber Arrows Wizard Bandit Mega Knight
Arrows Wizard
Mega Knight Bomber Wizard Bandit
Bomber Wizard Mega Knight Arrows
Bandit Mega Knight
Bandit Mega Knight
Wizard Mega Knight Bomber Arrows
Arrows Mega Knight Bomber Wizard Bandit Little Prince
Arrows Wizard Bomber Bandit Mega Knight Little Prince
Bomber Wizard Mega Knight Arrows Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit
Bandit Bomber Arrows Wizard Mega Knight
Bandit Mega Knight
Mega Knight Bandit
Bandit Mega Knight
Arrows Wizard
Bandit
Mega Knight
Mega Knight Bandit
Mega Knight
Mega Knight Arrows
Mega Knight Wizard Bandit
Wizard Bomber Mega Knight
Bomber Little Prince
Arrows Mega Knight Bomber Wizard
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit
Arrows Bandit
Arrows
Bomber Wizard Arrows Mega Knight
Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows Wizard
Bandit
Arrows Bandit
Arrows
Bomber Arrows Wizard Bandit
Arrows Wizard Bandit Mega Knight
Arrows
Bomber
Bomber Arrows Wizard Bandit Mega Knight
Bomber Arrows Wizard Mega Knight Little Prince
Mega Knight
Arrows Wizard
Arrows
Arrows Bomber Wizard Mega Knight Little Prince
Arrows Wizard Bandit
Arrows Wizard Bandit Mega Knight
Arrows Bandit
Arrows Wizard Little Prince
Wizard
Bomber Arrows Wizard Bandit Mega Knight
Arrows
Mega Knight
Arrows Wizard
Bandit
Arrows Wizard
Arrows
Wizard Mega Knight
Arrows Bomber Wizard
Arrows
Mega Knight
Bandit Mega Knight Little Prince
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: