My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Electro Dragon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Bomber Mega Minion Electro Dragon Lumberjack
Zap
Bomber
Barbarian Barrel
Bomber Elite Barbarians Lumberjack
The Log
Bomber Elite Barbarians Lumberjack
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Mega Minion Electro Dragon Lumberjack
Fireball
Bomber Elite Barbarians Mega Minion Electro Dragon Lumberjack
Poison
Bomber Mega Minion Electro Dragon
Lightning
Elite Barbarians Mega Minion Electro Dragon Lumberjack
Rocket
Elite Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Tornado Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Mega Minion Tornado Lumberjack Electro Dragon Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Mega Minion Tornado

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Elite Barbarians Lumberjack
Arrows
Elite Barbarians Golem Mega Minion Lumberjack
Elite Barbarians
Arrows Bomber Lumberjack
Mega Minion
Golem Arrows
Tornado
Electro Dragon Golem
Electro Dragon
Golem Tornado
Golem
Bomber Arrows Mega Minion Electro Dragon Tornado Lumberjack
Lumberjack
Bomber Arrows Elite Barbarians Golem

Defense Synergies 0 9

Bomber
Tornado
Arrows
Mega Minion Tornado Lumberjack
Elite Barbarians
Mega Minion
Mega Minion
Arrows Elite Barbarians Tornado Lumberjack
Tornado
Bomber Arrows Mega Minion Electro Dragon
Electro Dragon
Tornado Lumberjack
Golem
Lumberjack
Arrows Mega Minion Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Electro Dragon
Elite Barbarians Lumberjack Bomber Mega Minion Electro Dragon
Tornado Lumberjack Bomber Elite Barbarians Mega Minion Electro Dragon
Elite Barbarians Lumberjack Bomber Mega Minion Electro Dragon
Bomber Arrows Elite Barbarians Tornado Lumberjack
Arrows Tornado Bomber Mega Minion Electro Dragon Lumberjack
Mega Minion Tornado Arrows Electro Dragon
Arrows Electro Dragon
Elite Barbarians Tornado Lumberjack
Elite Barbarians Tornado Bomber Lumberjack
Bomber Arrows Mega Minion Tornado Electro Dragon Lumberjack
Arrows Mega Minion Tornado Electro Dragon
Lumberjack Bomber Elite Barbarians Electro Dragon
Bomber Arrows Mega Minion Tornado Electro Dragon Lumberjack
Elite Barbarians Lumberjack
Tornado Elite Barbarians Lumberjack
Bomber Arrows Elite Barbarians Tornado Electro Dragon Lumberjack
Arrows Bomber Elite Barbarians Mega Minion Tornado Electro Dragon Lumberjack
Arrows Tornado Bomber Mega Minion Electro Dragon Lumberjack
Elite Barbarians Tornado Lumberjack
Bomber Arrows Elite Barbarians Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians
Bomber Arrows Elite Barbarians Mega Minion Electro Dragon Lumberjack
Lumberjack Elite Barbarians Electro Dragon
Lumberjack Elite Barbarians Tornado
Elite Barbarians Lumberjack
Arrows Tornado Electro Dragon
Elite Barbarians Mega Minion Lumberjack
Elite Barbarians Lumberjack
Electro Dragon Elite Barbarians Mega Minion Tornado
Mega Minion
Elite Barbarians Mega Minion Electro Dragon Lumberjack
Arrows Elite Barbarians Tornado
Elite Barbarians Lumberjack
Bomber Electro Dragon
Elite Barbarians Electro Dragon Bomber Mega Minion Tornado Lumberjack
Arrows Bomber Elite Barbarians Mega Minion Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Bomber Arrows
Arrows Mega Minion Tornado Electro Dragon
Bomber Arrows Tornado
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Elite Barbarians Tornado Electro Dragon Lumberjack
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Elite Barbarians
Arrows Electro Dragon
Arrows Elite Barbarians
Bomber Arrows Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Bomber
Bomber Arrows Mega Minion Electro Dragon
Bomber Arrows Tornado Electro Dragon
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Bomber Electro Dragon
Mega Minion
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado
Elite Barbarians Arrows Tornado Electro Dragon
Electro Dragon Mega Minion
Elite Barbarians Mega Minion
Bomber Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Mega Minion Tornado Electro Dragon
Arrows
Mega Minion Electro Dragon Lumberjack
Arrows Bomber Electro Dragon
Arrows Tornado
Elite Barbarians Mega Minion Electro Dragon
Electro Dragon Elite Barbarians Tornado
Tornado Electro Dragon
Electro Dragon Tornado

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