My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rune Giant Hunter Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Rune Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Sparky
Giant Snowball
Bomber
Zap
Bomber Goblin Giant Sparky
Barbarian Barrel
Bomber Elite Barbarians Hunter Sparky
The Log
Bomber Elite Barbarians Hunter Sparky
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Hunter Sparky
Fireball
Bomber Elite Barbarians Hunter Sparky
Poison
Bomber Hunter Sparky
Lightning
Elite Barbarians Hunter Sparky
Rocket
Elite Barbarians Hunter Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Hunter Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Rune Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Rune Giant Hunter Elite Barbarians Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Arrows Rune Giant

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Goblin Giant Sparky
Arrows
Elite Barbarians Sparky Goblin Giant
Elite Barbarians
Arrows Rage Bomber Goblin Giant Sparky
Rage
Elite Barbarians Sparky Goblin Giant
Rune Giant
Hunter
Hunter
Rune Giant Goblin Giant Sparky
Goblin Giant
Sparky Bomber Arrows Elite Barbarians Rage Hunter
Sparky
Arrows Rage Goblin Giant Bomber Elite Barbarians Hunter

Defense Synergies 0 3

Bomber
Arrows
Sparky
Elite Barbarians
Hunter
Rage
Rune Giant
Hunter
Elite Barbarians
Goblin Giant
Sparky
Sparky
Arrows Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Giant Sparky
Elite Barbarians Hunter Sparky
Hunter Sparky Bomber Elite Barbarians
Elite Barbarians Hunter Sparky
Bomber Arrows Elite Barbarians Sparky
Arrows Bomber Hunter
Hunter Arrows
Arrows Goblin Giant Sparky
Hunter Sparky Elite Barbarians
Elite Barbarians Bomber Hunter Sparky
Bomber Arrows Hunter Goblin Giant
Arrows Hunter
Hunter Sparky Bomber Elite Barbarians
Bomber Sparky Arrows Hunter
Elite Barbarians Sparky Hunter
Elite Barbarians Hunter Sparky
Sparky Bomber Arrows Elite Barbarians Hunter
Arrows Bomber Elite Barbarians Hunter
Arrows Hunter Bomber
Sparky Elite Barbarians Hunter
Bomber Arrows Elite Barbarians Hunter Goblin Giant Sparky
Hunter Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Sparky
Bomber Arrows Elite Barbarians Hunter
Elite Barbarians Hunter Goblin Giant Sparky
Hunter Elite Barbarians Goblin Giant Sparky
Elite Barbarians Hunter Goblin Giant Sparky
Arrows Hunter Goblin Giant
Sparky Elite Barbarians Hunter Goblin Giant
Elite Barbarians Hunter Goblin Giant Sparky
Elite Barbarians Sparky
Goblin Giant Sparky
Elite Barbarians Hunter Sparky
Arrows Elite Barbarians Goblin Giant
Elite Barbarians Hunter Goblin Giant Sparky
Bomber Sparky
Elite Barbarians Sparky Bomber Hunter Goblin Giant
Arrows Bomber Elite Barbarians Hunter Sparky
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows
Arrows Goblin Giant Sparky
Arrows Sparky
Bomber Arrows Sparky
Arrows Hunter Goblin Giant
Bomber Arrows Sparky
Arrows Hunter
Arrows
Elite Barbarians Sparky
Arrows Sparky
Arrows
Elite Barbarians Hunter Sparky
Arrows
Arrows Elite Barbarians Sparky
Bomber Arrows Hunter Sparky
Arrows Sparky
Arrows Sparky
Bomber Sparky
Bomber Arrows Hunter Sparky
Bomber Arrows
Sparky
Arrows
Sparky
Arrows
Arrows Bomber Hunter Sparky
Arrows Hunter Sparky
Arrows Sparky
Arrows Sparky
Elite Barbarians Arrows Hunter Sparky
Elite Barbarians Sparky
Bomber Arrows Hunter Sparky
Arrows Sparky
Sparky
Arrows Sparky
Arrows Hunter
Arrows
Hunter Sparky
Arrows Bomber
Arrows Sparky
Elite Barbarians Sparky
Elite Barbarians Sparky
Goblin Giant Sparky
Sparky
Sparky

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