My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Fisherman Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Royal Hogs Fisherman
Giant Snowball
Bomber Royal Hogs Witch Fisherman
Zap
Bomber Royal Hogs Witch Fisherman
Barbarian Barrel
Bomber Elite Barbarians Royal Hogs Witch Electro Wizard
The Log
Bomber Elite Barbarians Royal Hogs Witch Fisherman
Earthquake
Bomber Royal Hogs Witch
Arrows
Bomber Royal Hogs Witch
Royal Delivery
Bomber Elite Barbarians Royal Hogs Witch Fisherman Electro Wizard
Fireball
Bomber Elite Barbarians Royal Hogs Witch Fisherman Electro Wizard
Poison
Bomber Royal Hogs Witch Fisherman Electro Wizard
Lightning
Elite Barbarians Witch Fisherman Electro Wizard
Rocket
Elite Barbarians Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Fisherman Electro Wizard Royal Hogs Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Fisherman Electro Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Royal Hogs Mega Knight
Arrows
Elite Barbarians Royal Hogs Mega Knight
Elite Barbarians
Arrows Bomber Mega Knight
Royal Hogs
Arrows Bomber Fisherman Electro Wizard Mega Knight
Witch
Mega Knight
Fisherman
Royal Hogs Mega Knight
Electro Wizard
Royal Hogs Mega Knight
Mega Knight
Bomber Arrows Elite Barbarians Royal Hogs Witch Fisherman Electro Wizard

Defense Synergies 1 8

Bomber
Fisherman Electro Wizard
Arrows
Mega Knight
Elite Barbarians
Mega Knight
Royal Hogs
Witch
Fisherman Electro Wizard Mega Knight
Fisherman
Bomber Witch Mega Knight
Electro Wizard
Bomber Witch Mega Knight
Mega Knight
Arrows Elite Barbarians Witch Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard
Elite Barbarians Witch Fisherman Electro Wizard Mega Knight
Witch Fisherman Mega Knight Bomber Elite Barbarians Electro Wizard
Elite Barbarians Witch Fisherman Electro Wizard Mega Knight
Bomber Arrows Elite Barbarians Mega Knight
Arrows Bomber Electro Wizard Mega Knight
Electro Wizard Arrows Witch
Arrows Electro Wizard Mega Knight
Witch Elite Barbarians Fisherman
Elite Barbarians Bomber Fisherman Electro Wizard Mega Knight
Witch Electro Wizard Bomber Arrows Fisherman Mega Knight
Arrows Witch Electro Wizard
Mega Knight Bomber Elite Barbarians Witch Electro Wizard
Bomber Mega Knight Arrows Witch Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Elite Barbarians Fisherman Electro Wizard Mega Knight
Mega Knight Bomber Arrows Elite Barbarians Witch Fisherman Electro Wizard
Arrows Mega Knight Bomber Elite Barbarians Witch Fisherman Electro Wizard
Arrows Witch Bomber Fisherman Electro Wizard Mega Knight
Elite Barbarians Fisherman Electro Wizard
Bomber Mega Knight Arrows Elite Barbarians Witch Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch Fisherman Electro Wizard
Electro Wizard Bomber Arrows Elite Barbarians Fisherman Mega Knight
Mega Knight Elite Barbarians Witch Fisherman Electro Wizard
Mega Knight Elite Barbarians Fisherman Electro Wizard
Elite Barbarians Witch Fisherman Mega Knight
Arrows Witch Electro Wizard
Elite Barbarians Witch Electro Wizard
Mega Knight Elite Barbarians Fisherman
Electro Wizard Mega Knight Elite Barbarians Witch
Witch
Mega Knight Elite Barbarians Witch
Mega Knight Arrows Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Witch
Bomber Witch Mega Knight
Elite Barbarians Witch Electro Wizard Bomber Fisherman
Arrows Mega Knight Bomber Elite Barbarians Witch Electro Wizard
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Fisherman Electro Wizard
Arrows
Arrows
Bomber Arrows Mega Knight
Arrows Witch
Bomber Arrows Witch
Arrows
Arrows Fisherman
Elite Barbarians Fisherman Electro Wizard
Arrows Fisherman Electro Wizard
Arrows
Elite Barbarians Fisherman
Arrows Fisherman
Arrows Elite Barbarians Fisherman
Bomber Arrows Witch
Arrows Mega Knight
Arrows
Bomber Fisherman
Bomber Arrows Fisherman Electro Wizard Mega Knight
Bomber Arrows Witch Mega Knight
Mega Knight
Arrows
Fisherman
Arrows
Arrows Bomber Witch Mega Knight
Witch Fisherman
Arrows Witch Fisherman Electro Wizard
Arrows Witch Fisherman Mega Knight
Arrows Fisherman
Elite Barbarians Arrows Witch Electro Wizard
Electro Wizard Witch
Elite Barbarians
Bomber Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Witch
Arrows Witch Electro Wizard
Arrows
Electro Wizard Mega Knight
Arrows Bomber
Arrows
Elite Barbarians Mega Knight
Elite Barbarians Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard Mega Knight
Mega Knight

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