My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Bomber
Zap
Bomber
Barbarian Barrel
Bomber Elite Barbarians Valkyrie Wizard
The Log
Bomber Elite Barbarians
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Valkyrie Wizard
Fireball
Bomber Elite Barbarians Wizard
Poison
Bomber Wizard
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Wizard Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Valkyrie Freeze Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Arrows Valkyrie

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Valkyrie
Arrows
Elite Barbarians Freeze
Elite Barbarians
Arrows Valkyrie Rage Bomber Wizard
Valkyrie
Elite Barbarians Bomber Wizard
Wizard
Elite Barbarians Valkyrie Rage
Rocket
Rage
Elite Barbarians Wizard
Freeze
Arrows

Defense Synergies 1 6

Bomber
Valkyrie
Arrows
Valkyrie
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Bomber Arrows Wizard Freeze
Wizard
Elite Barbarians Valkyrie Freeze
Rocket
Rage
Freeze
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Valkyrie Wizard
Elite Barbarians Valkyrie
Rocket Bomber Elite Barbarians Valkyrie Freeze
Elite Barbarians Valkyrie
Bomber Arrows Elite Barbarians Valkyrie Rocket
Arrows Freeze Bomber Valkyrie
Rocket Arrows Wizard Freeze
Rocket Arrows Valkyrie
Elite Barbarians
Elite Barbarians Bomber Valkyrie
Valkyrie Bomber Arrows Wizard Freeze
Arrows Wizard
Bomber Elite Barbarians Valkyrie Wizard Rocket Freeze
Bomber Valkyrie Wizard Rocket Arrows Freeze
Elite Barbarians
Rocket Elite Barbarians Freeze
Wizard Bomber Arrows Elite Barbarians Valkyrie
Arrows Valkyrie Bomber Elite Barbarians Wizard
Arrows Valkyrie Wizard Freeze Bomber
Elite Barbarians
Bomber Valkyrie Wizard Arrows Elite Barbarians
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians
Bomber Arrows Elite Barbarians Valkyrie Wizard Rocket
Elite Barbarians Valkyrie Rocket
Valkyrie Rocket Elite Barbarians
Elite Barbarians Valkyrie
Arrows Wizard Rocket Freeze
Rocket Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Rocket Freeze Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Rocket Arrows Elite Barbarians Valkyrie
Elite Barbarians Rocket Valkyrie Wizard
Wizard Bomber Valkyrie
Elite Barbarians Bomber Valkyrie Rocket Freeze
Arrows Valkyrie Bomber Elite Barbarians Wizard Freeze
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket Freeze
Arrows
Rocket Arrows
Arrows Valkyrie Rocket Freeze
Bomber Wizard Rocket Arrows Valkyrie
Arrows Wizard Rocket Freeze
Bomber Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Rocket Elite Barbarians
Rocket Arrows Valkyrie Wizard
Arrows Wizard Rocket
Rocket Elite Barbarians
Arrows Rocket Freeze
Arrows Elite Barbarians
Rocket Bomber Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket Freeze
Bomber Rocket
Rocket Bomber Arrows Wizard
Rocket Bomber Arrows Valkyrie Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Freeze Bomber Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Rocket Arrows
Elite Barbarians Arrows Wizard
Rocket Wizard Freeze
Elite Barbarians
Bomber Arrows Wizard Rocket
Rocket Arrows Freeze
Rocket Arrows Wizard
Rocket Freeze
Rocket Arrows Wizard
Freeze
Arrows
Valkyrie Wizard Rocket
Arrows Bomber Wizard
Rocket Arrows
Elite Barbarians
Elite Barbarians Rocket Freeze
Rocket
Rocket Freeze
Wizard Rocket

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