My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Elixir Golem Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elixir Golem Goblin Barrel
Giant Snowball
Bomber Bats Barbarians Goblin Barrel
Zap
Bomber Bats Goblin Barrel
Barbarian Barrel
Bomber Barbarians Elixir Golem Goblin Barrel Executioner Electro Wizard
The Log
Bomber Barbarians Elixir Golem Goblin Barrel
Earthquake
Bomber Barbarians Elixir Golem Goblin Barrel
Arrows
Bomber Bats Goblin Barrel
Royal Delivery
Bomber Bats Barbarians Elixir Golem Goblin Barrel Executioner Electro Wizard
Fireball
Bomber Barbarians Elixir Golem Goblin Barrel Executioner Electro Wizard
Poison
Bomber Bats Barbarians Elixir Golem Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Elixir Golem Goblin Barrel Fireball Electro Wizard Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Elixir Golem Goblin Barrel

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elixir Golem
Bats
Bomber Elixir Golem Goblin Barrel
Barbarians
Elixir Golem
Bomber Bats Fireball Goblin Barrel Executioner
Fireball
Elixir Golem Electro Wizard
Goblin Barrel
Bats Elixir Golem
Executioner
Elixir Golem
Electro Wizard
Fireball

Defense Synergies 0 4

Bomber
Bats Electro Wizard
Bats
Bomber Electro Wizard
Barbarians
Elixir Golem
Fireball
Electro Wizard
Goblin Barrel
Executioner
Electro Wizard
Bomber Bats Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Executioner Electro Wizard
Barbarians Bats Executioner Electro Wizard
Barbarians Bomber Bats Executioner Electro Wizard
Barbarians Bats Electro Wizard
Bomber Barbarians Fireball
Fireball Bomber Bats Executioner Electro Wizard
Bats Electro Wizard Fireball Executioner
Barbarians Fireball Electro Wizard
Barbarians
Bomber Barbarians Electro Wizard
Bats Barbarians Executioner Electro Wizard Bomber Fireball
Executioner Bats Fireball Electro Wizard
Barbarians Bomber Bats Fireball Electro Wizard
Bomber Fireball Executioner Bats Barbarians Electro Wizard
Barbarians Electro Wizard
Barbarians Fireball Electro Wizard
Barbarians Bomber Bats Fireball Executioner Electro Wizard
Fireball Bomber Bats Barbarians Executioner Electro Wizard
Executioner Bomber Bats Barbarians Fireball Electro Wizard
Barbarians Electro Wizard
Bomber Bats Barbarians Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Electro Wizard
Fireball Electro Wizard Bomber Executioner
Barbarians Bats Electro Wizard
Bats Barbarians Fireball Electro Wizard
Barbarians Executioner
Fireball Executioner Bats Electro Wizard
Bats Barbarians Fireball Electro Wizard
Barbarians
Electro Wizard Bats Barbarians Fireball
Barbarians
Bats Barbarians
Barbarians Fireball Electro Wizard
Barbarians Fireball Executioner
Bomber Barbarians Fireball Executioner
Barbarians Electro Wizard Bomber Bats Fireball Executioner
Bats Executioner Bomber Barbarians Fireball Electro Wizard
Bomber Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner Electro Wizard
Fireball
Barbarians Fireball
Bomber Fireball Executioner
Fireball Executioner Bats
Bomber Executioner
Fireball Executioner
Fireball
Bats Fireball Electro Wizard
Fireball Electro Wizard
Fireball Executioner
Fireball Executioner
Fireball
Fireball
Bomber Fireball Executioner
Fireball Executioner
Fireball
Bomber Bats
Bomber Fireball Executioner Electro Wizard
Bomber Fireball
Fireball
Fireball
Barbarians Fireball
Bomber Fireball Executioner
Fireball Executioner Electro Wizard
Fireball
Fireball
Bats Fireball Executioner Electro Wizard
Electro Wizard Bats Fireball
Fireball
Bomber Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Bats Barbarians Fireball
Fireball Executioner Electro Wizard
Fireball
Fireball Executioner Electro Wizard
Bomber Fireball Executioner
Fireball
Executioner
Bats Fireball Electro Wizard
Bats Fireball Executioner Electro Wizard
Fireball Executioner Electro Wizard
Fireball

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