My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Barbarians Baby Dragon Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Barbarians Witch
The Log
Bomber Barbarians Witch
Earthquake
Bomber Barbarians Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Barbarians Baby Dragon Witch
Fireball
Bomber Barbarians Baby Dragon Witch
Poison
Bomber Barbarians Witch
Lightning
Baby Dragon Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage The Log Fireball Baby Dragon Barbarians Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage The Log Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon Mega Knight
Barbarians
Fireball
Baby Dragon The Log Mega Knight
Rage
Witch
Baby Dragon
Bomber Fireball Witch Mega Knight
Witch
Rage Baby Dragon Mega Knight
The Log
Fireball Mega Knight
Mega Knight
Bomber Fireball Baby Dragon Witch The Log

Defense Synergies 1 8

Bomber
The Log
Barbarians
Fireball
The Log Mega Knight
Rage
Baby Dragon
Witch The Log Mega Knight
Witch
Baby Dragon The Log Mega Knight
The Log
Fireball Bomber Baby Dragon Witch Mega Knight
Mega Knight
Fireball Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Baby Dragon The Log
Barbarians Witch The Log Mega Knight
Barbarians Witch Mega Knight Bomber
Barbarians Witch Mega Knight
Bomber Barbarians Fireball The Log Mega Knight
Fireball The Log Bomber Baby Dragon Mega Knight
Fireball Baby Dragon Witch
Barbarians Fireball Baby Dragon The Log Mega Knight
Barbarians Witch
Bomber Barbarians Mega Knight
Barbarians Witch Bomber Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon Witch
Barbarians Mega Knight Bomber Fireball Witch The Log
Bomber Fireball Mega Knight Barbarians Baby Dragon Witch The Log
Barbarians Mega Knight
Barbarians Fireball The Log Mega Knight
Barbarians Mega Knight Bomber Fireball Witch
Fireball Mega Knight Bomber Barbarians Baby Dragon Witch The Log
Baby Dragon Witch The Log Bomber Barbarians Fireball Mega Knight
Barbarians
Bomber Mega Knight Barbarians Fireball Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball Witch
Fireball Bomber Baby Dragon The Log Mega Knight
Barbarians Mega Knight Witch The Log
Mega Knight Barbarians Fireball The Log
Barbarians Witch Mega Knight
Fireball Baby Dragon Witch
Barbarians Fireball Witch
Mega Knight Barbarians
Mega Knight Barbarians Fireball Baby Dragon Witch The Log
Witch Barbarians
Mega Knight Barbarians Witch
Mega Knight Barbarians Fireball The Log
Barbarians Mega Knight Fireball Witch
Bomber Barbarians Fireball Baby Dragon Witch Mega Knight
Barbarians Witch Bomber Fireball Baby Dragon The Log
Mega Knight Bomber Barbarians Fireball Baby Dragon Witch The Log
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Barbarians Fireball The Log
Bomber Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon Witch
Bomber Baby Dragon Witch The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball
Fireball The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Bomber Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log Mega Knight
Fireball
Bomber
Bomber Fireball Baby Dragon The Log Mega Knight
Bomber Fireball Baby Dragon Witch The Log Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball
The Log
Barbarians Fireball Baby Dragon The Log
The Log Bomber Fireball Baby Dragon Witch Mega Knight
Witch
Fireball The Log Baby Dragon Witch
Fireball Baby Dragon Witch The Log Mega Knight
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch
Fireball Witch
Fireball
Bomber Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Barbarians Fireball Witch
Fireball Baby Dragon Witch
The Log Fireball
Fireball Baby Dragon Mega Knight
The Log Bomber Fireball Baby Dragon
Fireball
Mega Knight
Fireball Baby Dragon Witch The Log
Fireball Witch
Fireball Baby Dragon Witch The Log Mega Knight
Fireball Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: