My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Skeleton Army
Giant Snowball
Bomber Barbarians Royal Recruits Skeleton Army Baby Dragon
Zap
Bomber Skeleton Army
Barbarian Barrel
Bomber Barbarians Royal Recruits Skeleton Army Magic Archer
The Log
Bomber Barbarians Royal Recruits Skeleton Army
Earthquake
Bomber Barbarians Skeleton Army
Arrows
Bomber Royal Recruits Skeleton Army
Royal Delivery
Bomber Barbarians Royal Recruits Skeleton Army Baby Dragon Magic Archer
Fireball
Bomber Barbarians Skeleton Army Baby Dragon Magic Archer
Poison
Bomber Barbarians Royal Recruits Skeleton Army Magic Archer
Lightning
Baby Dragon Magic Archer
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Baby Dragon The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Skeleton Army Fireball Baby Dragon Magic Archer Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Skeleton Army Fireball

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Baby Dragon
Barbarians
Royal Recruits
Bomber Magic Archer
Fireball
Baby Dragon The Log Magic Archer
Skeleton Army
Baby Dragon
Bomber Fireball
The Log
Fireball Magic Archer
Magic Archer
Royal Recruits Fireball The Log

Defense Synergies 1 9

Bomber
Royal Recruits The Log
Barbarians
Skeleton Army
Royal Recruits
Bomber Skeleton Army The Log
Fireball
The Log
Skeleton Army
Barbarians Royal Recruits The Log Magic Archer
Baby Dragon
The Log
The Log
Fireball Bomber Royal Recruits Skeleton Army Baby Dragon Magic Archer
Magic Archer
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Fireball Baby Dragon The Log Magic Archer
Barbarians Skeleton Army Bomber Royal Recruits The Log
Barbarians Skeleton Army Bomber Royal Recruits
Barbarians Royal Recruits Skeleton Army Bomber
Bomber Barbarians Royal Recruits Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Bomber Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Barbarians Royal Recruits Fireball Baby Dragon The Log Magic Archer
Barbarians Royal Recruits Skeleton Army
Skeleton Army Bomber Barbarians Royal Recruits
Barbarians Skeleton Army Bomber Royal Recruits Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon Magic Archer
Barbarians Royal Recruits Skeleton Army Bomber Fireball The Log
Bomber Fireball Skeleton Army Barbarians Royal Recruits Baby Dragon The Log Magic Archer
Barbarians Royal Recruits Skeleton Army
Barbarians Skeleton Army Royal Recruits Fireball The Log
Barbarians Bomber Royal Recruits Fireball Skeleton Army
Fireball Bomber Barbarians Royal Recruits Skeleton Army Baby Dragon The Log Magic Archer
Baby Dragon The Log Bomber Barbarians Royal Recruits Fireball Magic Archer
Barbarians Royal Recruits
Bomber Royal Recruits Skeleton Army Barbarians Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Skeleton Army Fireball
Fireball Bomber Baby Dragon The Log Magic Archer
Barbarians Royal Recruits Skeleton Army The Log
Royal Recruits Skeleton Army Barbarians Fireball The Log
Barbarians Royal Recruits Skeleton Army
Fireball Baby Dragon Magic Archer
Royal Recruits Skeleton Army Barbarians Fireball
Barbarians Royal Recruits Skeleton Army
Royal Recruits Barbarians Fireball Skeleton Army Baby Dragon The Log Magic Archer
Royal Recruits Barbarians Skeleton Army
Barbarians Royal Recruits
Royal Recruits Skeleton Army Barbarians Fireball The Log
Barbarians Royal Recruits Skeleton Army Fireball
Royal Recruits Bomber Barbarians Fireball Skeleton Army Baby Dragon Magic Archer
Barbarians Royal Recruits Skeleton Army Bomber Fireball Baby Dragon The Log Magic Archer
Bomber Barbarians Royal Recruits Fireball Baby Dragon The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Royal Recruits Baby Dragon The Log
Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon The Log Magic Archer
Barbarians Royal Recruits Fireball The Log
Bomber Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon Magic Archer
Bomber Baby Dragon The Log Magic Archer
Fireball The Log Baby Dragon Magic Archer
Fireball The Log
Fireball
Royal Recruits Fireball The Log Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon The Log Magic Archer
Bomber Fireball Baby Dragon The Log Magic Archer
Magic Archer Royal Recruits Fireball Baby Dragon The Log
Fireball
Bomber
Bomber Fireball Baby Dragon The Log Magic Archer
Bomber Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball
The Log
Barbarians Royal Recruits Fireball Baby Dragon The Log
The Log Bomber Fireball Baby Dragon Magic Archer
Fireball The Log Baby Dragon Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball
Bomber Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Barbarians Royal Recruits Fireball Skeleton Army Magic Archer
Fireball Baby Dragon Magic Archer
The Log Fireball
Fireball Baby Dragon Magic Archer
The Log Bomber Fireball Baby Dragon Magic Archer
Fireball
Royal Recruits
Royal Recruits Fireball Baby Dragon The Log Magic Archer
Fireball Magic Archer
Royal Recruits Fireball Baby Dragon The Log Magic Archer

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