My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Dragon Golem Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Wall Breakers Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Fisherman
Giant Snowball
Bomber Barbarians Wall Breakers Electro Dragon Fisherman
Zap
Bomber Wall Breakers Fisherman
Barbarian Barrel
Bomber Barbarians Wall Breakers
The Log
Bomber Barbarians Wall Breakers Fisherman
Earthquake
Bomber Barbarians
Arrows
Bomber Wall Breakers
Royal Delivery
Bomber Barbarians Wall Breakers Electro Dragon Fisherman
Fireball
Bomber Barbarians Wall Breakers Electro Dragon Fisherman
Poison
Bomber Barbarians Electro Dragon Fisherman
Lightning
Electro Dragon Fisherman
Rocket
Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Earthquake Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Giant Snowball Wall Breakers Earthquake Fisherman Barbarians Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Giant Snowball Wall Breakers Earthquake

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Giant Snowball
Giant Snowball
Earthquake Bomber Barbarians Wall Breakers Electro Dragon Golem
Barbarians
Giant Snowball
Earthquake
Giant Snowball Golem Wall Breakers
Wall Breakers
Giant Snowball Earthquake
Electro Dragon
Golem Giant Snowball Fisherman
Golem
Bomber Earthquake Electro Dragon Giant Snowball
Fisherman
Electro Dragon

Defense Synergies 0 7

Bomber
Giant Snowball Fisherman
Giant Snowball
Bomber Barbarians Earthquake Electro Dragon Fisherman
Barbarians
Giant Snowball
Earthquake
Giant Snowball
Wall Breakers
Electro Dragon
Giant Snowball Fisherman
Golem
Fisherman
Bomber Giant Snowball Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Electro Dragon
Barbarians Electro Dragon Fisherman
Barbarians Fisherman Bomber Giant Snowball Electro Dragon
Barbarians Electro Dragon Fisherman
Bomber Barbarians Earthquake
Bomber Giant Snowball Earthquake Electro Dragon
Giant Snowball Electro Dragon
Earthquake Barbarians Electro Dragon
Barbarians Fisherman
Bomber Giant Snowball Barbarians Fisherman
Barbarians Bomber Giant Snowball Earthquake Electro Dragon Fisherman
Giant Snowball Electro Dragon
Barbarians Bomber Giant Snowball Earthquake Electro Dragon
Bomber Giant Snowball Barbarians Earthquake Electro Dragon
Barbarians
Barbarians Giant Snowball Fisherman
Barbarians Bomber Electro Dragon Fisherman
Bomber Giant Snowball Barbarians Electro Dragon Fisherman
Giant Snowball Earthquake Bomber Barbarians Electro Dragon Fisherman
Barbarians Fisherman
Bomber Giant Snowball Barbarians Earthquake Electro Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Snowball Fisherman
Bomber Giant Snowball Electro Dragon Fisherman
Barbarians Electro Dragon Fisherman
Barbarians Fisherman
Barbarians Fisherman
Giant Snowball Electro Dragon
Barbarians
Barbarians Fisherman
Electro Dragon Giant Snowball Barbarians
Barbarians
Barbarians Electro Dragon
Giant Snowball Barbarians
Barbarians
Bomber Barbarians Electro Dragon
Barbarians Electro Dragon Bomber Fisherman
Bomber Giant Snowball Barbarians Earthquake Electro Dragon
Bomber Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Electro Dragon
Giant Snowball Electro Dragon Fisherman
Earthquake Electro Dragon
Earthquake Barbarians
Bomber Giant Snowball Earthquake
Giant Snowball Electro Dragon
Bomber Earthquake
Earthquake Giant Snowball Electro Dragon
Giant Snowball Electro Dragon Fisherman
Giant Snowball Electro Dragon Fisherman
Earthquake Electro Dragon Fisherman
Giant Snowball Electro Dragon
Earthquake Giant Snowball Fisherman
Earthquake Electro Dragon Fisherman
Earthquake Giant Snowball Fisherman
Earthquake Bomber Giant Snowball Electro Dragon
Earthquake Electro Dragon
Giant Snowball Earthquake
Bomber Fisherman
Bomber Giant Snowball Earthquake Electro Dragon Fisherman
Bomber Giant Snowball Earthquake Electro Dragon
Earthquake
Giant Snowball
Fisherman
Earthquake Giant Snowball Barbarians Electro Dragon
Giant Snowball Earthquake Bomber Electro Dragon
Fisherman
Giant Snowball Earthquake Electro Dragon Fisherman
Giant Snowball Electro Dragon Fisherman
Fisherman
Giant Snowball Electro Dragon
Electro Dragon Giant Snowball
Giant Snowball
Bomber Giant Snowball Earthquake Electro Dragon
Giant Snowball Electro Dragon
Giant Snowball Earthquake
Earthquake Barbarians Electro Dragon
Giant Snowball Electro Dragon
Electro Dragon
Bomber Giant Snowball Earthquake Electro Dragon
Giant Snowball
Electro Dragon
Electro Dragon Giant Snowball
Giant Snowball Electro Dragon
Electro Dragon Giant Snowball
Electro Dragon

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