My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Goblin Giant Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Goblin Giant Inferno Dragon Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Royal Hogs Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Inferno Dragon
Giant Snowball
Bomber Barbarians Flying Machine Royal Hogs Inferno Dragon
Zap
Bomber Flying Machine Royal Hogs Goblin Giant Inferno Dragon
Barbarian Barrel
Bomber Barbarians Royal Hogs Magic Archer
The Log
Bomber Barbarians Royal Hogs
Earthquake
Bomber Barbarians Royal Hogs
Arrows
Bomber Flying Machine Royal Hogs
Royal Delivery
Bomber Barbarians Flying Machine Royal Hogs Inferno Dragon Magic Archer
Fireball
Bomber Barbarians Flying Machine Royal Hogs Inferno Dragon Magic Archer
Poison
Bomber Barbarians Flying Machine Royal Hogs Magic Archer
Lightning
Inferno Dragon Magic Archer Monk
Rocket
Barbarians Royal Hogs Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Flying Machine Inferno Dragon Magic Archer Barbarians Royal Hogs Monk Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Flying Machine Inferno Dragon Magic Archer

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Hogs Goblin Giant Monk
Barbarians
Flying Machine
Royal Hogs Goblin Giant
Royal Hogs
Bomber Flying Machine Magic Archer Monk
Goblin Giant
Bomber Flying Machine Magic Archer
Inferno Dragon
Magic Archer
Royal Hogs Goblin Giant
Monk
Bomber Royal Hogs

Defense Synergies 0 1

Bomber
Barbarians
Flying Machine
Royal Hogs
Goblin Giant
Magic Archer
Inferno Dragon
Magic Archer
Goblin Giant
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Flying Machine Goblin Giant Magic Archer
Barbarians Inferno Dragon Flying Machine Monk
Barbarians Bomber Inferno Dragon
Barbarians Inferno Dragon Monk
Bomber Barbarians Monk
Bomber Flying Machine Magic Archer
Inferno Dragon Flying Machine Magic Archer
Barbarians Flying Machine Goblin Giant Magic Archer Monk
Barbarians Inferno Dragon
Bomber Barbarians
Barbarians Bomber Flying Machine Goblin Giant Magic Archer
Inferno Dragon Flying Machine Magic Archer
Barbarians Bomber Flying Machine
Bomber Barbarians Magic Archer
Barbarians Inferno Dragon
Barbarians Monk Inferno Dragon
Barbarians Bomber
Bomber Barbarians Flying Machine Magic Archer
Bomber Barbarians Flying Machine Inferno Dragon Magic Archer
Barbarians Inferno Dragon
Bomber Barbarians Flying Machine Goblin Giant
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Bomber Flying Machine Inferno Dragon Magic Archer Monk
Barbarians Goblin Giant
Barbarians Goblin Giant Monk
Barbarians Goblin Giant Inferno Dragon
Flying Machine Goblin Giant Magic Archer Monk
Barbarians Flying Machine Goblin Giant
Barbarians Goblin Giant Inferno Dragon
Barbarians Flying Machine Inferno Dragon Magic Archer Monk
Barbarians Goblin Giant Inferno Dragon
Inferno Dragon Barbarians Flying Machine
Monk Barbarians Goblin Giant
Barbarians Goblin Giant
Bomber Barbarians Flying Machine Magic Archer
Barbarians Bomber Flying Machine Goblin Giant Inferno Dragon Magic Archer Monk
Bomber Barbarians Flying Machine Inferno Dragon Magic Archer
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine Monk
Monk Flying Machine Magic Archer
Flying Machine Goblin Giant Magic Archer
Barbarians Flying Machine
Bomber Magic Archer
Flying Machine Goblin Giant Magic Archer Monk
Bomber Flying Machine Magic Archer
Flying Machine Magic Archer
Monk Flying Machine
Monk Flying Machine Magic Archer
Monk Flying Machine Magic Archer
Flying Machine Magic Archer
Flying Machine Magic Archer Monk
Flying Machine Magic Archer
Bomber Flying Machine Magic Archer
Magic Archer Flying Machine
Monk
Bomber
Bomber Flying Machine Magic Archer Monk
Bomber Flying Machine Magic Archer Monk
Magic Archer Monk
Monk
Barbarians Flying Machine Monk
Bomber Magic Archer
Inferno Dragon
Flying Machine Magic Archer Monk
Flying Machine Magic Archer Monk
Magic Archer
Flying Machine Magic Archer
Flying Machine
Bomber Magic Archer
Magic Archer Monk
Magic Archer Monk
Barbarians Flying Machine Magic Archer
Flying Machine Magic Archer Monk
Flying Machine Magic Archer
Bomber Flying Machine Magic Archer
Monk
Flying Machine
Flying Machine Magic Archer
Flying Machine Magic Archer
Flying Machine Goblin Giant Magic Archer Monk
Inferno Dragon
Monk

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