My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Baby Dragon Dark Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince Ram Rider
Giant Snowball
Bomber Barbarians Baby Dragon Ram Rider
Zap
Bomber Dark Prince Ram Rider
Barbarian Barrel
Bomber Barbarians Bomb Tower Wizard Dark Prince
The Log
Bomber Barbarians Mini P.E.K.K.A Dark Prince Ram Rider
Earthquake
Bomber Barbarians Bomb Tower
Arrows
Bomber
Royal Delivery
Bomber Barbarians Mini P.E.K.K.A Wizard Baby Dragon Dark Prince Ram Rider
Fireball
Bomber Barbarians Bomb Tower Wizard Baby Dragon Ram Rider
Poison
Bomber Barbarians Bomb Tower Wizard
Lightning
Mini P.E.K.K.A Bomb Tower Wizard Baby Dragon Dark Prince Ram Rider
Rocket
Barbarians Bomb Tower Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bomb Tower Wizard Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Mini P.E.K.K.A Bomb Tower Baby Dragon Dark Prince Barbarians Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Mini P.E.K.K.A Bomb Tower Baby Dragon

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Baby Dragon Dark Prince Ram Rider
Barbarians
Mini P.E.K.K.A
Bomber Wizard Baby Dragon Dark Prince Ram Rider
Bomb Tower
Wizard
Mini P.E.K.K.A Dark Prince Ram Rider
Baby Dragon
Bomber Mini P.E.K.K.A Dark Prince Ram Rider
Dark Prince
Bomber Mini P.E.K.K.A Wizard Baby Dragon Ram Rider
Ram Rider
Bomber Mini P.E.K.K.A Wizard Baby Dragon Dark Prince

Defense Synergies 0 9

Bomber
Mini P.E.K.K.A Dark Prince
Barbarians
Mini P.E.K.K.A
Bomber Bomb Tower Wizard Baby Dragon Ram Rider
Bomb Tower
Mini P.E.K.K.A Baby Dragon
Wizard
Mini P.E.K.K.A Dark Prince
Baby Dragon
Mini P.E.K.K.A Bomb Tower Dark Prince
Dark Prince
Bomber Wizard Baby Dragon
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Baby Dragon Ram Rider
Barbarians Mini P.E.K.K.A Bomb Tower Bomber Dark Prince Ram Rider
Barbarians Mini P.E.K.K.A Bomb Tower Ram Rider Bomber Dark Prince
Barbarians Mini P.E.K.K.A Bomb Tower Bomber Dark Prince Ram Rider
Bomber Barbarians Mini P.E.K.K.A Bomb Tower Dark Prince
Bomber Bomb Tower Baby Dragon Dark Prince
Ram Rider Bomb Tower Wizard Baby Dragon
Barbarians Bomb Tower Baby Dragon Ram Rider
Barbarians Mini P.E.K.K.A Bomb Tower
Bomber Barbarians Mini P.E.K.K.A Dark Prince
Barbarians Bomber Bomb Tower Wizard Baby Dragon Dark Prince Ram Rider
Wizard Baby Dragon Ram Rider
Barbarians Mini P.E.K.K.A Bomb Tower Bomber Wizard Dark Prince Ram Rider
Bomber Bomb Tower Wizard Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince
Barbarians Mini P.E.K.K.A Bomb Tower Ram Rider
Barbarians Bomb Tower Mini P.E.K.K.A Ram Rider
Barbarians Bomb Tower Wizard Bomber Mini P.E.K.K.A Dark Prince
Bomb Tower Bomber Barbarians Wizard Baby Dragon Dark Prince Ram Rider
Bomb Tower Wizard Baby Dragon Bomber Barbarians Dark Prince Ram Rider
Barbarians Mini P.E.K.K.A Bomb Tower Ram Rider
Bomber Wizard Dark Prince Barbarians Mini P.E.K.K.A Bomb Tower Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Dark Prince
Bomber Mini P.E.K.K.A Bomb Tower Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Bomb Tower Dark Prince Ram Rider
Mini P.E.K.K.A Dark Prince Barbarians Ram Rider
Barbarians Mini P.E.K.K.A Dark Prince Ram Rider
Wizard Bomb Tower Baby Dragon Ram Rider
Mini P.E.K.K.A Dark Prince Barbarians Bomb Tower Ram Rider
Mini P.E.K.K.A Barbarians Bomb Tower Dark Prince
Barbarians Mini P.E.K.K.A Bomb Tower Baby Dragon Dark Prince
Barbarians
Barbarians Mini P.E.K.K.A Bomb Tower Dark Prince
Barbarians Dark Prince
Barbarians Mini P.E.K.K.A Dark Prince Bomb Tower Wizard Ram Rider
Wizard Bomber Barbarians Bomb Tower Baby Dragon
Barbarians Bomber Mini P.E.K.K.A Bomb Tower Baby Dragon Dark Prince
Bomber Barbarians Mini P.E.K.K.A Bomb Tower Wizard Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Ram Rider
Baby Dragon
Barbarians Dark Prince
Bomber Wizard Baby Dragon Dark Prince
Wizard Baby Dragon Ram Rider
Bomber Wizard Baby Dragon
Wizard Baby Dragon Ram Rider
Wizard Ram Rider
Mini P.E.K.K.A
Wizard Dark Prince Ram Rider
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Bomber Wizard Baby Dragon
Wizard Baby Dragon
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard Baby Dragon Dark Prince
Bomber Wizard Baby Dragon
Baby Dragon
Wizard
Barbarians Baby Dragon
Bomber Wizard Baby Dragon Dark Prince
Wizard Baby Dragon Ram Rider
Wizard Baby Dragon Ram Rider
Baby Dragon
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A
Bomber Wizard
Wizard
Barbarians Dark Prince
Wizard Baby Dragon Ram Rider
Mini P.E.K.K.A Wizard Baby Dragon Dark Prince
Bomber Wizard Baby Dragon
Dark Prince
Baby Dragon
Baby Dragon Dark Prince

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