My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bomber Barbarians Hog Rider Goblin Hut Goblin Barrel Skeleton Army
Zap
Bomber Goblin Hut Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Barbarians Goblin Hut Wizard Goblin Barrel Skeleton Army
The Log
Bomber Barbarians Mini P.E.K.K.A Hog Rider Goblin Hut Goblin Barrel Skeleton Army
Earthquake
Bomber Barbarians Hog Rider Goblin Hut Goblin Barrel Skeleton Army
Arrows
Bomber Goblin Hut Goblin Barrel Skeleton Army
Royal Delivery
Bomber Barbarians Mini P.E.K.K.A Hog Rider Goblin Hut Wizard Goblin Barrel Skeleton Army
Fireball
Bomber Barbarians Hog Rider Goblin Hut Wizard Goblin Barrel Skeleton Army
Poison
Bomber Barbarians Goblin Hut Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Goblin Hut Wizard
Rocket
Barbarians Hog Rider Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Barrel Skeleton Army Mini P.E.K.K.A Hog Rider Barbarians Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Goblin Barrel Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Hog Rider
Barbarians
Hog Rider
Mini P.E.K.K.A
Bomber Hog Rider Goblin Hut Wizard
Hog Rider
Bomber Barbarians Mini P.E.K.K.A Goblin Hut Wizard Goblin Barrel
Goblin Hut
Mini P.E.K.K.A Hog Rider Goblin Barrel
Wizard
Mini P.E.K.K.A Hog Rider
Goblin Barrel
Hog Rider Goblin Hut Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 0 8

Bomber
Mini P.E.K.K.A
Barbarians
Skeleton Army
Mini P.E.K.K.A
Bomber Goblin Hut Wizard Skeleton Army
Hog Rider
Goblin Hut
Mini P.E.K.K.A Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Goblin Hut Skeleton Army
Goblin Barrel
Skeleton Army
Barbarians Mini P.E.K.K.A Goblin Hut Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Hut Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Skeleton Army Bomber
Barbarians Mini P.E.K.K.A Goblin Hut Skeleton Army
Bomber Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Bomber
Goblin Hut Wizard
Barbarians
Barbarians Mini P.E.K.K.A Goblin Hut Skeleton Army
Skeleton Army Bomber Barbarians Mini P.E.K.K.A
Barbarians Skeleton Army Bomber Goblin Hut Wizard
Goblin Hut Wizard
Barbarians Mini P.E.K.K.A Goblin Hut Skeleton Army Bomber Wizard
Bomber Wizard Skeleton Army Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Hut
Barbarians Skeleton Army Mini P.E.K.K.A Goblin Hut
Barbarians Wizard Bomber Mini P.E.K.K.A Goblin Hut Skeleton Army
Bomber Barbarians Goblin Hut Wizard Skeleton Army
Wizard Bomber Barbarians Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Bomber Wizard Skeleton Army Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Goblin Hut
Bomber Mini P.E.K.K.A Wizard
Barbarians Skeleton Army Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Skeleton Army Barbarians
Barbarians Mini P.E.K.K.A Goblin Hut Skeleton Army
Wizard Goblin Hut
Mini P.E.K.K.A Skeleton Army Barbarians Goblin Hut
Mini P.E.K.K.A Barbarians Skeleton Army
Barbarians Mini P.E.K.K.A Goblin Hut Skeleton Army
Barbarians Goblin Hut Skeleton Army
Barbarians Mini P.E.K.K.A Goblin Hut
Skeleton Army Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Wizard
Wizard Bomber Barbarians Skeleton Army
Barbarians Goblin Hut Skeleton Army Bomber Mini P.E.K.K.A
Bomber Barbarians Mini P.E.K.K.A Goblin Hut Wizard
Bomber Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Hut
Barbarians
Bomber Wizard
Wizard
Bomber Wizard
Wizard
Wizard
Mini P.E.K.K.A
Wizard
Wizard
Goblin Hut
Goblin Hut
Bomber Goblin Hut Wizard
Goblin Hut Wizard
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard
Bomber Wizard
Wizard
Barbarians
Bomber Wizard
Wizard
Wizard
Wizard
Goblin Hut Wizard
Mini P.E.K.K.A
Bomber Wizard
Wizard
Barbarians Goblin Hut Skeleton Army
Wizard
Mini P.E.K.K.A Wizard
Bomber Wizard
Wizard

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