My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Skeleton Army Prince
Giant Snowball
Bomber Barbarians Dart Goblin Goblin Barrel Skeleton Army
Zap
Bomber Dart Goblin Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Bomber Barbarians Dart Goblin Wizard Goblin Barrel Skeleton Army
The Log
Bomber Barbarians Dart Goblin Mini P.E.K.K.A Goblin Barrel Skeleton Army Prince
Earthquake
Bomber Barbarians Goblin Barrel Skeleton Army
Arrows
Bomber Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Bomber Barbarians Dart Goblin Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army Prince
Fireball
Bomber Barbarians Dart Goblin Wizard Goblin Barrel Skeleton Army
Poison
Bomber Barbarians Dart Goblin Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Prince
Rocket
Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Dart Goblin Goblin Barrel Skeleton Army Mini P.E.K.K.A Barbarians Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Dart Goblin Goblin Barrel Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Prince
Barbarians
Dart Goblin
Goblin Barrel Prince
Mini P.E.K.K.A
Bomber Wizard
Wizard
Mini P.E.K.K.A Prince
Goblin Barrel
Dart Goblin Prince Skeleton Army
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel Bomber Dart Goblin Wizard

Defense Synergies 0 10

Bomber
Mini P.E.K.K.A
Barbarians
Skeleton Army
Dart Goblin
Mini P.E.K.K.A Skeleton Army Prince
Mini P.E.K.K.A
Bomber Dart Goblin Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army Prince
Goblin Barrel
Skeleton Army
Barbarians Dart Goblin Mini P.E.K.K.A Wizard Prince
Prince
Dart Goblin Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Dart Goblin Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince Bomber Dart Goblin
Barbarians Mini P.E.K.K.A Skeleton Army Prince Dart Goblin
Bomber Barbarians Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Bomber Dart Goblin
Dart Goblin Wizard
Barbarians Dart Goblin
Barbarians Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Bomber Barbarians Dart Goblin Mini P.E.K.K.A Prince
Barbarians Dart Goblin Skeleton Army Bomber Wizard
Dart Goblin Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Prince Bomber Wizard
Bomber Wizard Skeleton Army Barbarians Dart Goblin Mini P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince
Barbarians Skeleton Army Mini P.E.K.K.A Prince
Barbarians Wizard Bomber Mini P.E.K.K.A Skeleton Army Prince
Bomber Barbarians Dart Goblin Wizard Skeleton Army Prince
Wizard Bomber Barbarians Dart Goblin
Barbarians Mini P.E.K.K.A Dart Goblin Prince
Bomber Wizard Skeleton Army Barbarians Dart Goblin Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Prince
Bomber Mini P.E.K.K.A Wizard Prince
Barbarians Skeleton Army Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Prince Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Prince
Wizard Dart Goblin
Mini P.E.K.K.A Skeleton Army Prince Barbarians Dart Goblin
Mini P.E.K.K.A Barbarians Skeleton Army Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince
Barbarians Dart Goblin Skeleton Army
Barbarians Dart Goblin Mini P.E.K.K.A Prince
Skeleton Army Barbarians Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince Wizard
Wizard Bomber Barbarians Dart Goblin Skeleton Army
Barbarians Skeleton Army Bomber Dart Goblin Mini P.E.K.K.A Prince
Bomber Barbarians Dart Goblin Mini P.E.K.K.A Wizard
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Barbarians Dart Goblin Prince
Bomber Wizard
Wizard Dart Goblin
Bomber Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Mini P.E.K.K.A Prince
Dart Goblin Wizard Prince
Dart Goblin Wizard
Dart Goblin
Dart Goblin
Dart Goblin Prince
Bomber Dart Goblin Wizard
Dart Goblin Wizard
Bomber Mini P.E.K.K.A
Bomber Dart Goblin Mini P.E.K.K.A Wizard Prince
Bomber Dart Goblin Wizard
Prince
Wizard
Prince
Barbarians
Bomber Wizard
Dart Goblin Wizard
Wizard Prince
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Mini P.E.K.K.A
Bomber Dart Goblin Wizard
Prince
Wizard
Barbarians Dart Goblin Skeleton Army Prince
Dart Goblin Wizard
Dart Goblin Mini P.E.K.K.A Wizard Prince
Bomber Dart Goblin Wizard
Dart Goblin Prince
Dart Goblin
Dart Goblin
Dart Goblin Prince
Prince
Dart Goblin Wizard

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