My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Dark Prince Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Barbarian Barrel Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Dark Prince
Giant Snowball
Bomber Barbarians Witch
Zap
Bomber Royal Giant Dark Prince Witch
Barbarian Barrel
Bomber Barbarians Dark Prince Witch Electro Wizard
The Log
Bomber Barbarians Royal Giant Dark Prince Witch
Earthquake
Bomber Barbarians Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Barbarians Dark Prince Witch Electro Wizard
Fireball
Bomber Barbarians Witch Electro Wizard
Poison
Bomber Barbarians Witch Electro Wizard
Lightning
Dark Prince Witch Electro Wizard
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Barbarian Barrel Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Barbarian Barrel Dark Prince Poison Electro Wizard Barbarians Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Barbarian Barrel Dark Prince Poison

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Barbarian Barrel Dark Prince
Barbarians
Royal Giant
Bomber Barbarian Barrel Poison Dark Prince Witch Electro Wizard
Barbarian Barrel
Royal Giant Bomber Dark Prince
Dark Prince
Bomber Royal Giant Barbarian Barrel Poison Witch Electro Wizard
Poison
Royal Giant Dark Prince
Witch
Royal Giant Dark Prince
Electro Wizard
Royal Giant Dark Prince

Defense Synergies 0 12

Bomber
Barbarian Barrel Dark Prince Electro Wizard
Barbarians
Royal Giant
Barbarian Barrel
Bomber Dark Prince Poison Witch Electro Wizard
Dark Prince
Bomber Barbarian Barrel Poison Witch Electro Wizard
Poison
Barbarian Barrel Dark Prince Electro Wizard
Witch
Barbarian Barrel Dark Prince Electro Wizard
Electro Wizard
Bomber Barbarian Barrel Dark Prince Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Barbarian Barrel Electro Wizard
Barbarians Bomber Dark Prince Witch Electro Wizard
Barbarians Witch Bomber Dark Prince Electro Wizard
Barbarians Witch Bomber Dark Prince Electro Wizard
Bomber Barbarians Barbarian Barrel Dark Prince Poison
Barbarian Barrel Bomber Dark Prince Electro Wizard
Electro Wizard Poison Witch
Barbarians Barbarian Barrel Poison Electro Wizard
Barbarians Witch
Bomber Barbarians Barbarian Barrel Dark Prince Electro Wizard
Barbarians Poison Witch Electro Wizard Bomber Barbarian Barrel Dark Prince
Poison Witch Electro Wizard
Barbarians Bomber Dark Prince Witch Electro Wizard
Bomber Barbarians Barbarian Barrel Dark Prince Poison Witch Electro Wizard
Barbarians Electro Wizard
Barbarians Electro Wizard
Barbarians Bomber Dark Prince Poison Witch Electro Wizard
Bomber Barbarians Barbarian Barrel Dark Prince Witch Electro Wizard
Barbarian Barrel Poison Witch Bomber Barbarians Dark Prince Electro Wizard
Barbarians Electro Wizard
Bomber Dark Prince Barbarians Barbarian Barrel Poison Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Barrel Dark Prince Witch Electro Wizard
Poison Electro Wizard Bomber Barbarian Barrel
Barbarians Dark Prince Witch Electro Wizard
Dark Prince Barbarians Barbarian Barrel Electro Wizard
Barbarians Dark Prince Witch
Poison Witch Electro Wizard
Dark Prince Barbarians Witch Electro Wizard
Barbarians Dark Prince
Electro Wizard Barbarians Barbarian Barrel Dark Prince Poison Witch
Witch Barbarians
Barbarians Dark Prince Witch
Barbarians Dark Prince Poison Electro Wizard
Barbarians Dark Prince Witch
Bomber Barbarians Witch
Barbarians Witch Electro Wizard Bomber Barbarian Barrel Dark Prince Poison
Poison Bomber Barbarians Barbarian Barrel Dark Prince Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel
Poison Barbarian Barrel Electro Wizard
Barbarian Barrel Poison
Barbarians Barbarian Barrel Dark Prince Poison
Bomber Poison Barbarian Barrel Dark Prince
Poison Witch
Bomber Poison Witch
Poison Barbarian Barrel
Poison
Poison Electro Wizard
Poison Barbarian Barrel Dark Prince Electro Wizard
Poison
Poison Barbarian Barrel
Barbarian Barrel Poison
Barbarian Barrel Poison
Bomber Barbarian Barrel Poison Witch
Barbarian Barrel Poison
Barbarian Barrel Poison
Bomber
Bomber Barbarian Barrel Dark Prince Poison Electro Wizard
Bomber Barbarian Barrel Poison Witch
Poison
Poison
Barbarians Barbarian Barrel Poison
Poison Bomber Barbarian Barrel Dark Prince Witch
Witch
Poison Barbarian Barrel Witch Electro Wizard
Poison Witch
Poison Barbarian Barrel
Poison Witch Electro Wizard
Electro Wizard Poison Witch
Poison Bomber
Poison Electro Wizard
Poison
Electro Wizard Barbarians Barbarian Barrel Dark Prince Witch
Poison Witch Electro Wizard
Barbarian Barrel
Poison Dark Prince Electro Wizard
Bomber Poison
Poison
Dark Prince
Poison Witch Electro Wizard
Poison Witch Electro Wizard
Poison Barbarian Barrel Dark Prince Witch Electro Wizard

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