My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Goblin Cage Valkyrie Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Bomber Barbarians Electro Dragon
Zap
Bomber Royal Giant
Barbarian Barrel
Bomber Barbarians Goblin Cage Valkyrie
The Log
Bomber Barbarians Royal Giant Goblin Cage
Earthquake
Bomber Barbarians Goblin Cage
Arrows
Bomber
Royal Delivery
Bomber Barbarians Goblin Cage Valkyrie Electro Dragon
Fireball
Bomber Barbarians Goblin Cage Electro Dragon
Poison
Bomber Barbarians Goblin Cage Electro Dragon
Lightning
Goblin Cage Valkyrie Electro Dragon
Rocket
Barbarians Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Earthquake Valkyrie Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Earthquake Goblin Cage Valkyrie Barbarians Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Earthquake Goblin Cage

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Goblin Cage Valkyrie
Barbarians
Royal Giant
Bomber Earthquake Electro Dragon The Log
Earthquake
Royal Giant The Log
Goblin Cage
Bomber The Log
Valkyrie
Bomber Electro Dragon
Electro Dragon
Royal Giant Valkyrie
The Log
Royal Giant Earthquake Goblin Cage

Defense Synergies 0 10

Bomber
Goblin Cage Valkyrie The Log
Barbarians
Royal Giant
Earthquake
Goblin Cage The Log
Goblin Cage
Bomber Earthquake Electro Dragon The Log
Valkyrie
Bomber Electro Dragon The Log
Electro Dragon
Goblin Cage Valkyrie The Log
The Log
Bomber Earthquake Goblin Cage Valkyrie Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Goblin Cage Valkyrie Electro Dragon The Log
Barbarians Goblin Cage Valkyrie Electro Dragon The Log
Barbarians Goblin Cage Bomber Valkyrie Electro Dragon
Barbarians Goblin Cage Valkyrie Electro Dragon
Bomber Barbarians Earthquake Goblin Cage Valkyrie The Log
The Log Bomber Earthquake Valkyrie Electro Dragon
Goblin Cage Electro Dragon
Earthquake Barbarians Goblin Cage Valkyrie Electro Dragon The Log
Barbarians Goblin Cage
Bomber Barbarians Valkyrie
Barbarians Valkyrie Bomber Earthquake Electro Dragon The Log
Electro Dragon
Barbarians Goblin Cage Bomber Earthquake Valkyrie Electro Dragon The Log
Bomber Valkyrie Barbarians Earthquake Goblin Cage Electro Dragon The Log
Barbarians Goblin Cage
Barbarians Goblin Cage The Log
Barbarians Bomber Goblin Cage Valkyrie Electro Dragon
Goblin Cage Bomber Barbarians Valkyrie Electro Dragon The Log
Earthquake Goblin Cage Valkyrie The Log Bomber Barbarians Electro Dragon
Barbarians Goblin Cage
Bomber Valkyrie Barbarians Earthquake Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Goblin Cage
Bomber Valkyrie Electro Dragon The Log
Barbarians Goblin Cage Valkyrie Electro Dragon The Log
Valkyrie Barbarians Goblin Cage The Log
Barbarians Goblin Cage Valkyrie
Electro Dragon
Barbarians Goblin Cage Valkyrie
Barbarians Goblin Cage Valkyrie
Goblin Cage Electro Dragon Barbarians Valkyrie The Log
Barbarians Goblin Cage
Barbarians Goblin Cage Valkyrie Electro Dragon
Barbarians Goblin Cage Valkyrie The Log
Barbarians Goblin Cage Valkyrie
Bomber Barbarians Goblin Cage Valkyrie Electro Dragon
Barbarians Electro Dragon Bomber Goblin Cage Valkyrie The Log
Valkyrie Bomber Barbarians Earthquake Goblin Cage Electro Dragon The Log
Bomber Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie Electro Dragon The Log
Electro Dragon The Log
Earthquake Electro Dragon The Log
Earthquake Barbarians Valkyrie The Log
Bomber Earthquake Valkyrie The Log
Electro Dragon
Bomber Earthquake The Log
Earthquake The Log Electro Dragon
The Log Electro Dragon
Electro Dragon
Earthquake Valkyrie Electro Dragon The Log
Electro Dragon
Earthquake The Log
Earthquake Electro Dragon
Earthquake The Log
Earthquake Bomber Electro Dragon The Log
Earthquake Electro Dragon The Log
Earthquake
Bomber
Bomber Earthquake Electro Dragon The Log
Bomber Earthquake Valkyrie Electro Dragon The Log
Earthquake The Log
The Log
Earthquake Barbarians Electro Dragon The Log
Earthquake The Log Bomber Valkyrie Electro Dragon
The Log Earthquake Electro Dragon
Electro Dragon The Log
The Log
Electro Dragon
Electro Dragon
Bomber Earthquake Electro Dragon The Log
Electro Dragon
Earthquake The Log
Earthquake Barbarians Electro Dragon
Electro Dragon
The Log
Valkyrie Electro Dragon
The Log Bomber Earthquake Electro Dragon
Electro Dragon
Electro Dragon The Log
Electro Dragon
Electro Dragon The Log
Electro Dragon

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