My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Balloon Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Wall Breakers Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Wall Breakers Balloon
Giant Snowball
Bomber Barbarians Royal Recruits Wall Breakers Balloon
Zap
Bomber Wall Breakers Balloon
Barbarian Barrel
Bomber Barbarians Royal Recruits Wall Breakers Executioner
The Log
Bomber Barbarians Royal Recruits Wall Breakers
Earthquake
Bomber Barbarians
Arrows
Bomber Royal Recruits Wall Breakers
Royal Delivery
Bomber Barbarians Royal Recruits Wall Breakers Balloon Bowler Executioner
Fireball
Bomber Barbarians Wall Breakers Balloon Bowler Executioner
Poison
Bomber Barbarians Royal Recruits Balloon Executioner
Lightning
Balloon Bowler Executioner
Rocket
Barbarians Balloon Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Freeze Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Freeze Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Freeze Barbarians Balloon Bowler Executioner Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Wall Breakers Freeze Barbarians

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits
Barbarians
Balloon
Royal Recruits
Bomber Wall Breakers
Wall Breakers
Royal Recruits Balloon
Freeze
Balloon
Balloon
Freeze Barbarians Wall Breakers Executioner
Bowler
Executioner
Executioner
Balloon Bowler

Defense Synergies 0 1

Bomber
Royal Recruits
Barbarians
Royal Recruits
Bomber
Wall Breakers
Freeze
Balloon
Bowler
Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Royal Recruits Executioner
Barbarians Royal Recruits Executioner
Barbarians Bowler Bomber Royal Recruits Freeze Executioner
Barbarians Royal Recruits Bowler
Bomber Barbarians Royal Recruits Bowler
Freeze Bowler Bomber Executioner
Freeze Executioner
Bowler Barbarians Royal Recruits
Barbarians Royal Recruits
Bomber Barbarians Royal Recruits Bowler
Barbarians Executioner Bomber Royal Recruits Freeze Bowler
Executioner
Barbarians Royal Recruits Bowler Bomber Freeze
Bomber Bowler Executioner Barbarians Royal Recruits Freeze
Barbarians Royal Recruits
Barbarians Royal Recruits Freeze Bowler
Barbarians Bomber Royal Recruits Bowler Executioner
Bomber Barbarians Royal Recruits Bowler Executioner
Freeze Executioner Bomber Barbarians Royal Recruits Bowler
Barbarians Royal Recruits
Bomber Royal Recruits Bowler Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Bowler
Bomber Bowler Executioner
Barbarians Royal Recruits Bowler
Royal Recruits Bowler Barbarians
Barbarians Royal Recruits Bowler Executioner
Executioner Freeze
Royal Recruits Barbarians Bowler
Barbarians Royal Recruits
Royal Recruits Freeze Barbarians
Royal Recruits Barbarians
Barbarians Royal Recruits Bowler
Royal Recruits Barbarians Bowler
Barbarians Royal Recruits Bowler Executioner
Royal Recruits Bomber Barbarians Bowler Executioner
Barbarians Royal Recruits Bomber Freeze Bowler Executioner
Bowler Executioner Bomber Barbarians Royal Recruits Freeze
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Freeze
Bowler Executioner
Barbarians Royal Recruits Freeze
Bomber Executioner Bowler
Executioner Freeze
Bomber Bowler Executioner
Freeze Bowler Executioner
Bowler
Royal Recruits Bowler
Executioner
Bowler Executioner
Freeze
Bomber Bowler Executioner
Royal Recruits Bowler Executioner
Freeze
Bomber
Bomber Bowler Executioner
Bomber Bowler
Bowler
Bowler
Barbarians Royal Recruits
Freeze Bomber Bowler Executioner
Bowler Executioner
Bowler
Executioner
Freeze
Bowler
Bomber
Freeze
Bowler
Barbarians Royal Recruits Freeze
Executioner
Freeze
Bowler Executioner
Bomber Bowler Executioner
Royal Recruits Executioner
Royal Recruits Freeze Bowler
Executioner
Royal Recruits Freeze Bowler Executioner
Bowler

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