My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Royal Hogs Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Prince
Giant Snowball
Bomber Barbarians Royal Hogs
Zap
Bomber Royal Hogs Prince
Barbarian Barrel
Bomber Barbarians Valkyrie Royal Hogs Magic Archer
The Log
Bomber Barbarians Royal Hogs Prince
Earthquake
Bomber Barbarians Royal Hogs
Arrows
Bomber Royal Hogs
Royal Delivery
Bomber Barbarians Valkyrie Royal Hogs Prince Magic Archer
Fireball
Bomber Barbarians Royal Hogs Magic Archer
Poison
Bomber Barbarians Royal Hogs Magic Archer
Lightning
Valkyrie Prince Magic Archer
Rocket
Barbarians Valkyrie Royal Hogs Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Tornado Void Valkyrie Magic Archer Barbarians Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Tornado Void Valkyrie

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Royal Hogs Prince
Barbarians
Valkyrie
Prince Bomber Royal Hogs Tornado Magic Archer
Royal Hogs
Bomber Valkyrie Magic Archer
Tornado
Magic Archer Valkyrie
Void
Prince
Valkyrie Bomber Magic Archer
Magic Archer
Tornado Valkyrie Royal Hogs Prince

Defense Synergies 1 7

Bomber
Valkyrie Tornado
Barbarians
Valkyrie
Bomber Tornado Prince Magic Archer
Royal Hogs
Tornado
Magic Archer Bomber Valkyrie Prince
Void
Prince
Valkyrie Tornado Magic Archer
Magic Archer
Tornado Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Void Magic Archer
Barbarians Valkyrie Prince
Barbarians Tornado Prince Bomber Valkyrie Void
Barbarians Prince Valkyrie
Bomber Barbarians Valkyrie Tornado Prince
Tornado Bomber Valkyrie Magic Archer
Tornado Void Magic Archer
Barbarians Valkyrie Void Magic Archer
Barbarians Tornado Prince
Tornado Bomber Barbarians Valkyrie Prince
Barbarians Valkyrie Bomber Tornado Magic Archer
Tornado Magic Archer
Barbarians Prince Bomber Valkyrie
Bomber Valkyrie Barbarians Tornado Prince Magic Archer
Barbarians Prince
Barbarians Tornado Prince
Barbarians Bomber Valkyrie Tornado Prince
Valkyrie Bomber Barbarians Tornado Prince Magic Archer
Valkyrie Tornado Bomber Barbarians Magic Archer
Barbarians Tornado Prince
Bomber Valkyrie Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Void Prince
Void Bomber Valkyrie Prince Magic Archer
Barbarians Valkyrie Prince
Valkyrie Prince Barbarians Tornado
Barbarians Valkyrie Prince
Tornado Magic Archer
Prince Barbarians Valkyrie Void
Barbarians Valkyrie Prince
Void Barbarians Valkyrie Tornado Prince Magic Archer
Barbarians
Barbarians Valkyrie Prince
Barbarians Valkyrie Tornado Void Prince
Barbarians Prince Valkyrie
Bomber Barbarians Valkyrie Magic Archer
Barbarians Bomber Valkyrie Tornado Prince Magic Archer
Valkyrie Bomber Barbarians Magic Archer
Bomber Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Valkyrie
Void Tornado Magic Archer
Void Magic Archer
Barbarians Valkyrie Void Prince
Bomber Valkyrie Magic Archer
Tornado Magic Archer
Bomber Tornado Magic Archer
Tornado Magic Archer
Void Tornado
Tornado Void Prince
Void Valkyrie Tornado Prince Magic Archer
Void Tornado Magic Archer
Void Magic Archer
Void Magic Archer
Prince Magic Archer
Bomber Magic Archer
Magic Archer
Tornado
Bomber
Void Bomber Prince Magic Archer
Bomber Valkyrie Tornado Void Magic Archer
Void Prince Magic Archer
Tornado Void
Void Tornado Prince
Barbarians Void
Tornado Bomber Valkyrie Magic Archer
Void Tornado Magic Archer
Void Tornado Prince Magic Archer
Void Tornado Magic Archer
Tornado Void Magic Archer
Void
Void
Void Bomber Magic Archer
Void Magic Archer
Prince
Magic Archer
Barbarians Void Prince Magic Archer
Tornado Magic Archer
Void Valkyrie Prince Magic Archer
Bomber Magic Archer
Void Tornado
Prince
Tornado Magic Archer
Tornado Void Magic Archer
Void Tornado Prince Magic Archer
Prince
Void
Void

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