My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Goblin Barrel
Giant Snowball
Bomber Bats Goblin Gang Goblin Barrel
Zap
Bomber Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Bomber Goblin Gang Goblin Barrel
The Log
Bomber Goblin Gang Goblin Barrel
Earthquake
Bomber Goblin Gang Goblin Barrel
Arrows
Bomber Bats Goblin Gang Goblin Barrel
Royal Delivery
Bomber Bats Goblin Gang Goblin Barrel
Fireball
Bomber Goblin Gang Goblin Barrel
Poison
Bomber Bats Goblin Gang
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Giant Snowball The Log Goblin Gang Goblin Barrel Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Giant Snowball The Log

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Giant Snowball Mega Knight
Bats
Mega Knight Bomber Goblin Barrel
Giant Snowball
Bomber Goblin Barrel The Log Mega Knight
Goblin Gang
Goblin Barrel
Goblin Barrel
Goblin Gang Bats Giant Snowball Mega Knight
The Log
Giant Snowball Mega Knight
Mega Knight
Bats Bomber Giant Snowball Goblin Barrel The Log
Goblinstein

Defense Synergies 2 9

Bomber
Bats Giant Snowball The Log
Bats
Bomber Giant Snowball The Log Mega Knight
Giant Snowball
Goblin Gang Mega Knight Bomber Bats The Log
Goblin Gang
Giant Snowball The Log
Goblin Barrel
The Log
Bomber Bats Giant Snowball Goblin Gang Mega Knight
Mega Knight
Giant Snowball Bats The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Bats Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Bomber Bats Giant Snowball
Bats Goblin Gang Mega Knight
Bomber The Log Mega Knight
Goblin Gang The Log Bomber Bats Giant Snowball Mega Knight
Bats Giant Snowball Goblin Gang
The Log Mega Knight
Goblin Gang
Goblin Gang Bomber Giant Snowball Mega Knight
Bats Goblin Gang Bomber Giant Snowball The Log Mega Knight
Bats Giant Snowball Goblin Gang
Mega Knight Bomber Bats Giant Snowball Goblin Gang The Log
Bomber Mega Knight Bats Giant Snowball Goblin Gang The Log
Goblin Gang Mega Knight
Giant Snowball Goblin Gang The Log Mega Knight
Mega Knight Bomber Bats Goblin Gang
Mega Knight Bomber Bats Giant Snowball Goblin Gang The Log
Giant Snowball The Log Bomber Bats Mega Knight
Bomber Goblin Gang Mega Knight Bats Giant Snowball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Giant Snowball
Bomber Giant Snowball Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Bats The Log
Goblin Gang Mega Knight Bats The Log
Goblin Gang Mega Knight
Bats Giant Snowball Goblin Gang
Goblin Gang Bats
Mega Knight
Mega Knight Bats Giant Snowball The Log
Goblin Gang
Mega Knight Bats
Mega Knight Giant Snowball The Log
Mega Knight Goblin Gang
Bomber Mega Knight
Goblin Gang Bomber Bats The Log
Bats Mega Knight Bomber Giant Snowball The Log
Bomber Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Giant Snowball The Log
The Log
The Log
Bomber Giant Snowball The Log Mega Knight
Bats Giant Snowball
Bomber The Log
The Log Giant Snowball
The Log Giant Snowball
Bats Giant Snowball Goblin Gang
The Log
Giant Snowball
Giant Snowball The Log
Giant Snowball The Log
Bomber Giant Snowball The Log
The Log Mega Knight
Giant Snowball
Bomber Bats
Bomber Giant Snowball The Log Mega Knight
Bomber Giant Snowball The Log Mega Knight
The Log Mega Knight
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball The Log Bomber Mega Knight
The Log Giant Snowball
Giant Snowball The Log Mega Knight
The Log
Bats Giant Snowball
Bats Giant Snowball
Giant Snowball
Bomber Giant Snowball The Log Mega Knight
Giant Snowball
Mega Knight
Giant Snowball The Log
Bats Goblin Gang
Giant Snowball
The Log
Goblin Gang Mega Knight
The Log Bomber Giant Snowball
Giant Snowball
Mega Knight
Bats Giant Snowball Goblin Gang The Log
Bats Giant Snowball
Giant Snowball The Log Mega Knight
Mega Knight

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