My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Goblin Cage P.E.K.K.A Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Hogs P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Goblin Barrel
Giant Snowball
Bomber Royal Hogs Goblin Barrel
Zap
Bomber Royal Hogs Goblin Barrel
Barbarian Barrel
Bomber Rascals Goblin Cage Royal Hogs Goblin Barrel Electro Wizard
The Log
Bomber Rascals Goblin Cage Royal Hogs Goblin Barrel
Earthquake
Bomber Goblin Cage Royal Hogs Goblin Barrel
Arrows
Bomber Rascals Royal Hogs Goblin Barrel
Royal Delivery
Bomber Rascals Goblin Cage Royal Hogs Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Bomber Rascals Goblin Cage Royal Hogs Goblin Barrel Electro Wizard
Poison
Bomber Rascals Goblin Cage Royal Hogs Electro Wizard
Lightning
Goblin Cage Electro Wizard Archer Queen
Rocket
Rascals Royal Hogs Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Barrel Goblin Cage Electro Wizard Rascals Royal Hogs Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Goblin Barrel Goblin Cage Electro Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage Royal Hogs P.E.K.K.A
Rascals
Goblin Barrel Electro Wizard
Goblin Cage
Bomber Royal Hogs Goblin Barrel
Royal Hogs
Bomber Goblin Cage Goblin Barrel Electro Wizard Archer Queen
Goblin Barrel
Rascals Goblin Cage Royal Hogs P.E.K.K.A
P.E.K.K.A
Electro Wizard Bomber Goblin Barrel Archer Queen
Electro Wizard
P.E.K.K.A Rascals Royal Hogs
Archer Queen
Royal Hogs P.E.K.K.A

Defense Synergies 0 6

Bomber
Goblin Cage P.E.K.K.A Electro Wizard
Rascals
Goblin Cage
Bomber Electro Wizard Archer Queen
Royal Hogs
Goblin Barrel
P.E.K.K.A
Bomber Electro Wizard
Electro Wizard
Bomber Goblin Cage P.E.K.K.A
Archer Queen
Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Cage Electro Wizard
P.E.K.K.A Rascals Goblin Cage Electro Wizard
Goblin Cage P.E.K.K.A Bomber Rascals Electro Wizard
Goblin Cage P.E.K.K.A Rascals Electro Wizard
Bomber Goblin Cage P.E.K.K.A
Bomber Rascals Electro Wizard
Electro Wizard Rascals Goblin Cage
Rascals Goblin Cage P.E.K.K.A Electro Wizard
P.E.K.K.A Rascals Goblin Cage Archer Queen
Bomber Rascals Electro Wizard
Electro Wizard Bomber Rascals
Rascals Electro Wizard
Goblin Cage P.E.K.K.A Bomber Rascals Electro Wizard
Bomber Rascals Goblin Cage P.E.K.K.A Electro Wizard
P.E.K.K.A Rascals Goblin Cage Electro Wizard
Rascals Goblin Cage P.E.K.K.A Electro Wizard
Bomber Rascals Goblin Cage P.E.K.K.A Electro Wizard
Goblin Cage Bomber Rascals Electro Wizard
Goblin Cage Bomber Rascals Electro Wizard
P.E.K.K.A Goblin Cage Electro Wizard
Bomber Rascals P.E.K.K.A Electro Wizard
P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblin Cage P.E.K.K.A Electro Wizard
Electro Wizard Bomber
P.E.K.K.A Rascals Goblin Cage Electro Wizard
P.E.K.K.A Rascals Goblin Cage Electro Wizard
P.E.K.K.A Rascals Goblin Cage
Rascals Electro Wizard
Rascals P.E.K.K.A Goblin Cage Electro Wizard
P.E.K.K.A Rascals Goblin Cage
Goblin Cage P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Cage
P.E.K.K.A Rascals Goblin Cage
P.E.K.K.A Goblin Cage Electro Wizard Archer Queen
Rascals P.E.K.K.A Goblin Cage
Bomber Rascals Goblin Cage
Rascals Electro Wizard Bomber Goblin Cage P.E.K.K.A Archer Queen
Bomber Rascals Goblin Cage P.E.K.K.A Electro Wizard Archer Queen
Bomber Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Electro Wizard
Rascals
Bomber
Bomber
Electro Wizard
Electro Wizard
Archer Queen
Bomber
Bomber
Bomber Electro Wizard
Bomber
Bomber
Electro Wizard
Electro Wizard
Electro Wizard
Bomber
Electro Wizard
P.E.K.K.A
Electro Wizard
Electro Wizard Archer Queen
Rascals Electro Wizard
Bomber
Archer Queen
P.E.K.K.A Archer Queen
Rascals Electro Wizard Archer Queen
Electro Wizard Archer Queen
Electro Wizard Archer Queen
P.E.K.K.A

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