My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Elite Barbarians Hog Rider
Giant Snowball
Bomber Bats Archers Hog Rider
Zap
Bomber Bats Archers
Barbarian Barrel
Bomber Archers Elite Barbarians Valkyrie Electro Wizard
The Log
Bomber Archers Elite Barbarians Hog Rider
Earthquake
Bomber Archers Hog Rider
Arrows
Bomber Bats Archers
Royal Delivery
Bomber Bats Archers Elite Barbarians Valkyrie Hog Rider Electro Wizard
Fireball
Bomber Archers Elite Barbarians Hog Rider Electro Wizard
Poison
Bomber Bats Archers Electro Wizard
Lightning
Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Archers Arrows Valkyrie Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Archers Arrows

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elite Barbarians Valkyrie Hog Rider
Bats
Valkyrie Hog Rider Bomber Elite Barbarians
Archers
Valkyrie Arrows Elite Barbarians Hog Rider
Arrows
Elite Barbarians Hog Rider Archers
Elite Barbarians
Arrows Valkyrie Bomber Bats Archers Hog Rider
Valkyrie
Bats Archers Elite Barbarians Hog Rider Bomber Electro Wizard
Hog Rider
Bats Arrows Valkyrie Bomber Archers Elite Barbarians Electro Wizard
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 2 8

Bomber
Bats Valkyrie Electro Wizard
Bats
Bomber Valkyrie Electro Wizard
Archers
Valkyrie Electro Wizard
Arrows
Valkyrie
Elite Barbarians
Valkyrie
Valkyrie
Archers Elite Barbarians Bomber Bats Arrows Electro Wizard
Hog Rider
Electro Wizard
Bomber Bats Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Electro Wizard
Elite Barbarians Bats Valkyrie Electro Wizard
Bomber Bats Archers Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Bats Valkyrie Electro Wizard
Bomber Arrows Elite Barbarians Valkyrie
Arrows Bomber Bats Archers Valkyrie Electro Wizard
Bats Electro Wizard Archers Arrows
Arrows Valkyrie Electro Wizard
Elite Barbarians
Elite Barbarians Bomber Archers Valkyrie Electro Wizard
Bats Archers Valkyrie Electro Wizard Bomber Arrows
Arrows Bats Archers Electro Wizard
Bomber Bats Elite Barbarians Valkyrie Electro Wizard
Bomber Valkyrie Bats Arrows Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard
Bomber Bats Arrows Elite Barbarians Valkyrie Electro Wizard
Arrows Valkyrie Bomber Bats Archers Elite Barbarians Electro Wizard
Arrows Valkyrie Bomber Bats Archers Electro Wizard
Elite Barbarians Electro Wizard
Bomber Valkyrie Bats Archers Arrows Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Elite Barbarians Electro Wizard
Electro Wizard Bomber Archers Arrows Elite Barbarians Valkyrie
Bats Elite Barbarians Valkyrie Electro Wizard
Valkyrie Bats Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie
Arrows Bats Archers Electro Wizard
Bats Archers Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Electro Wizard Bats Elite Barbarians Valkyrie
Bats Elite Barbarians Valkyrie
Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Bomber Archers Valkyrie
Elite Barbarians Electro Wizard Bomber Bats Archers Valkyrie
Bats Arrows Valkyrie Bomber Archers Elite Barbarians Electro Wizard
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Bomber Arrows Valkyrie
Arrows Bats
Bomber Archers Arrows
Arrows
Arrows
Bats Elite Barbarians Electro Wizard
Arrows Valkyrie Electro Wizard
Archers Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians
Bomber Arrows
Arrows
Arrows
Bomber Bats
Bomber Archers Arrows Electro Wizard
Bomber Arrows Valkyrie
Arrows
Arrows
Arrows Bomber Valkyrie
Arrows Electro Wizard
Arrows
Arrows
Elite Barbarians Bats Archers Arrows Electro Wizard
Electro Wizard Bats
Elite Barbarians
Bomber Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Bats Archers
Archers Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows Bomber
Arrows
Elite Barbarians
Bats Elite Barbarians Electro Wizard
Bats Electro Wizard
Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: