My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Hog Rider Goblin Barrel
Giant Snowball
Bomber Bats Archers Musketeer Hog Rider Goblin Barrel
Zap
Bomber Bats Archers Goblin Barrel
Barbarian Barrel
Bomber Archers Musketeer Goblin Barrel
The Log
Bomber Archers Musketeer Hog Rider Goblin Barrel
Earthquake
Bomber Archers Hog Rider Goblin Barrel
Arrows
Bomber Bats Archers Goblin Barrel
Royal Delivery
Bomber Bats Archers Musketeer Hog Rider Goblin Barrel P.E.K.K.A
Fireball
Bomber Archers Musketeer Hog Rider Goblin Barrel
Poison
Bomber Bats Archers Musketeer
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Archers Goblin Barrel Fireball Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Archers Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Hog Rider P.E.K.K.A
Bats
Hog Rider Bomber Goblin Barrel P.E.K.K.A
Archers
Hog Rider P.E.K.K.A
Fireball
Hog Rider
Musketeer
Hog Rider P.E.K.K.A
Hog Rider
Bats Fireball Musketeer Bomber Archers Goblin Barrel
Goblin Barrel
Bats Hog Rider P.E.K.K.A
P.E.K.K.A
Bomber Bats Archers Musketeer Goblin Barrel

Defense Synergies 0 7

Bomber
Bats P.E.K.K.A
Bats
Bomber Musketeer P.E.K.K.A
Archers
P.E.K.K.A
Fireball
Musketeer
Musketeer
Bats Fireball P.E.K.K.A
Hog Rider
Goblin Barrel
P.E.K.K.A
Bomber Bats Archers Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A Bomber Bats Archers Musketeer
P.E.K.K.A Bats Musketeer
Bomber Fireball P.E.K.K.A
Fireball Bomber Bats Archers Musketeer
Bats Musketeer Archers Fireball
Fireball Musketeer P.E.K.K.A
P.E.K.K.A Musketeer
Bomber Archers Musketeer
Bats Archers Bomber Fireball Musketeer
Musketeer Bats Archers Fireball
P.E.K.K.A Bomber Bats Fireball Musketeer
Bomber Fireball Bats P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Bomber Bats Fireball Musketeer P.E.K.K.A
Fireball Bomber Bats Archers Musketeer
Bomber Bats Archers Fireball Musketeer
P.E.K.K.A Musketeer
Bomber Bats Archers Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball P.E.K.K.A
Fireball Bomber Archers Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A Bats Fireball Musketeer
P.E.K.K.A Musketeer
Fireball Bats Archers Musketeer
P.E.K.K.A Bats Archers Fireball Musketeer
P.E.K.K.A
P.E.K.K.A Bats Fireball
P.E.K.K.A Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A Fireball
P.E.K.K.A Fireball
Bomber Archers Fireball Musketeer
Bomber Bats Archers Fireball Musketeer P.E.K.K.A
Bats Bomber Archers Fireball Musketeer P.E.K.K.A
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Bomber Fireball
Fireball Bats Musketeer
Bomber Archers Musketeer
Fireball
Fireball
Bats Fireball Musketeer
Fireball Musketeer
Fireball Archers Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Bomber Fireball Musketeer
Fireball Musketeer
Fireball
Bomber Bats
Bomber Archers Fireball Musketeer
Bomber Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Bomber Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Bats Archers Fireball Musketeer
Bats Fireball Musketeer
Fireball
Bomber Fireball Musketeer
Fireball
P.E.K.K.A
Fireball
Bats Archers Fireball Musketeer
Fireball Archers Musketeer
Fireball
Fireball Musketeer
Bomber Fireball Musketeer
Fireball
Musketeer P.E.K.K.A
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball Musketeer
P.E.K.K.A
Fireball

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