My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Inferno Tower Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Knight Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Hog Rider
Giant Snowball
Bomber Bats Archers Hog Rider Princess
Zap
Bomber Bats Archers Inferno Tower Princess
Barbarian Barrel
Bomber Archers Knight Inferno Tower Wizard Princess
The Log
Bomber Archers Hog Rider Princess
Earthquake
Bomber Archers Hog Rider Inferno Tower
Arrows
Bomber Bats Archers Princess
Royal Delivery
Bomber Bats Archers Knight Hog Rider Wizard Princess
Fireball
Bomber Archers Hog Rider Inferno Tower Wizard Princess
Poison
Bomber Bats Archers Inferno Tower Wizard Princess
Lightning
Knight Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Tower Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Archers Knight Princess Hog Rider Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Archers Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Hog Rider
Bats
Knight Hog Rider Bomber
Archers
Knight Hog Rider
Knight
Bats Archers Hog Rider Princess Bomber Wizard
Hog Rider
Bats Knight Bomber Archers Wizard Princess
Inferno Tower
Wizard
Knight Hog Rider
Princess
Knight Hog Rider

Defense Synergies 5 5

Bomber
Knight Bats
Bats
Knight Bomber Inferno Tower
Archers
Knight Inferno Tower
Knight
Bomber Bats Archers Inferno Tower Princess Wizard
Hog Rider
Inferno Tower
Knight Bats Archers Princess
Wizard
Knight
Princess
Knight Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Inferno Tower Wizard
Inferno Tower Bats Knight
Inferno Tower Bomber Bats Archers Knight
Inferno Tower Bats Knight
Bomber Princess
Bomber Bats Archers
Bats Inferno Tower Archers Wizard Princess
Inferno Tower
Inferno Tower Princess
Knight Bomber Archers Inferno Tower
Bats Archers Bomber Knight Wizard Princess
Inferno Tower Bats Archers Wizard Princess
Inferno Tower Bomber Bats Knight Wizard
Bomber Wizard Bats Princess
Inferno Tower Knight
Inferno Tower
Wizard Bomber Bats Knight Inferno Tower
Bomber Bats Archers Knight Wizard
Wizard Bomber Bats Archers Knight Princess
Inferno Tower
Bomber Wizard Bats Archers Knight
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Inferno Tower
Bomber Archers Knight Wizard
Bats Knight Inferno Tower
Bats Knight Inferno Tower
Inferno Tower Knight
Wizard Bats Archers Princess
Bats Archers Knight Inferno Tower
Inferno Tower Knight
Bats Knight Inferno Tower
Inferno Tower
Bats Knight Inferno Tower
Knight Inferno Tower Wizard
Wizard Bomber Archers Princess
Inferno Tower Bomber Bats Archers Knight
Bats Bomber Archers Inferno Tower Wizard Princess
Bomber Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Princess
Knight
Bomber Wizard
Wizard Bats Princess
Bomber Archers Wizard Princess
Wizard Princess
Wizard
Bats
Knight Wizard Princess
Archers Wizard Princess
Knight Princess
Princess
Princess
Bomber Wizard Princess
Wizard Princess
Bomber Bats
Bomber Archers Wizard Princess
Bomber Wizard Princess
Wizard Princess
Bomber Wizard Princess
Wizard Princess
Wizard Princess
Bats Archers Wizard Princess
Bats Wizard
Bomber Wizard
Princess
Wizard Princess
Bats Archers Princess
Archers Wizard Princess
Knight Wizard Princess
Bomber Wizard Princess
Bats Princess
Bats Princess
Princess
Wizard

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