My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Valkyrie Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Wall Breakers Ram Rider
Giant Snowball
Bomber Bats Archers Wall Breakers Ram Rider
Zap
Bomber Bats Archers Mortar Wall Breakers Ram Rider
Barbarian Barrel
Bomber Archers Mortar Valkyrie Wall Breakers
The Log
Bomber Archers Wall Breakers Ram Rider
Earthquake
Bomber Archers Mortar
Arrows
Bomber Bats Archers Wall Breakers
Royal Delivery
Bomber Bats Archers Valkyrie Wall Breakers Ram Rider
Fireball
Bomber Archers Mortar Wall Breakers Ram Rider
Poison
Bomber Bats Archers Mortar
Lightning
Mortar Valkyrie Ram Rider
Rocket
Mortar Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Wall Breakers The Log Archers Mortar Valkyrie Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Wall Breakers The Log

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mortar Valkyrie Ram Rider
Bats
Valkyrie Bomber Mortar Wall Breakers Ram Rider
Archers
Valkyrie Mortar Wall Breakers Ram Rider
Mortar
Bomber Bats Archers The Log Ram Rider
Valkyrie
Bats Archers Wall Breakers Bomber Ram Rider
Wall Breakers
Valkyrie Bats Archers The Log
The Log
Mortar Wall Breakers Ram Rider
Ram Rider
Bomber Bats Archers Mortar Valkyrie The Log

Defense Synergies 1 13

Bomber
Bats Mortar Valkyrie The Log
Bats
Bomber Mortar Valkyrie The Log
Archers
Valkyrie Mortar The Log
Mortar
Bomber Bats Archers Valkyrie The Log
Valkyrie
Archers Bomber Bats Mortar The Log
Wall Breakers
The Log
Bomber Bats Archers Mortar Valkyrie Ram Rider
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Valkyrie The Log Ram Rider
Bats Mortar Valkyrie The Log Ram Rider
Mortar Ram Rider Bomber Bats Archers Valkyrie
Bats Mortar Valkyrie Ram Rider
Bomber Valkyrie The Log
The Log Bomber Bats Archers Valkyrie
Bats Ram Rider Archers Mortar
Valkyrie The Log Ram Rider
Mortar
Bomber Archers Valkyrie
Bats Archers Valkyrie Bomber The Log Ram Rider
Bats Archers Ram Rider
Mortar Bomber Bats Valkyrie The Log Ram Rider
Bomber Valkyrie Bats Mortar The Log
Mortar Ram Rider
Mortar The Log Ram Rider
Bomber Bats Mortar Valkyrie
Mortar Valkyrie Bomber Bats Archers The Log Ram Rider
Mortar Valkyrie The Log Bomber Bats Archers Ram Rider
Mortar Ram Rider
Bomber Valkyrie Bats Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers
Bomber Archers Mortar Valkyrie The Log
Bats Valkyrie The Log Ram Rider
Valkyrie Bats The Log Ram Rider
Valkyrie Ram Rider
Bats Archers Ram Rider
Bats Archers Valkyrie Ram Rider
Valkyrie
Bats Mortar Valkyrie The Log
Bats Valkyrie
Valkyrie The Log
Valkyrie Ram Rider
Bomber Archers Valkyrie
Bomber Bats Archers Mortar Valkyrie The Log
Bats Valkyrie Bomber Archers The Log
Bomber Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie The Log
Mortar The Log Ram Rider
The Log
Valkyrie The Log
Bomber Mortar Valkyrie The Log
Bats Ram Rider
Bomber Archers Mortar The Log
The Log Ram Rider
The Log Mortar Ram Rider
Bats
Mortar Valkyrie The Log Ram Rider
Archers
Mortar The Log
Mortar
Mortar The Log
Bomber Mortar The Log
Mortar The Log
Mortar
Bomber Bats
Bomber Archers Mortar The Log
Bomber Mortar Valkyrie The Log
The Log
The Log
Mortar The Log
The Log Bomber Mortar Valkyrie
Mortar The Log Ram Rider
Mortar The Log Ram Rider
Mortar The Log
Bats Archers
Bats
Bomber Mortar The Log
The Log
Bats Archers
Archers Ram Rider
The Log
Valkyrie
The Log Bomber Mortar
Bats The Log
Bats
Mortar The Log
Mortar

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