My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Royal Hogs
Giant Snowball
Bomber Bats Cannon Goblin Gang Royal Hogs
Zap
Bomber Bats Cannon Goblin Gang Royal Hogs
Barbarian Barrel
Bomber Cannon Goblin Gang Royal Hogs Electro Wizard
The Log
Bomber Cannon Goblin Gang Royal Hogs
Earthquake
Bomber Cannon Goblin Gang Royal Hogs
Arrows
Bomber Bats Goblin Gang Royal Hogs
Royal Delivery
Bomber Bats Goblin Gang Royal Hogs Electro Wizard
Fireball
Bomber Cannon Goblin Gang Royal Hogs Electro Wizard
Poison
Bomber Bats Cannon Goblin Gang Royal Hogs Electro Wizard
Lightning
Cannon Electro Wizard
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Cannon Goblin Gang Electro Wizard Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Cannon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Royal Hogs Mega Knight
Bats
Mega Knight Bomber Royal Hogs
Arrows
Royal Hogs Mega Knight
Cannon
Goblin Gang
Royal Hogs
Royal Hogs
Arrows Bomber Bats Goblin Gang Electro Wizard Mega Knight
Electro Wizard
Royal Hogs Mega Knight
Mega Knight
Bats Bomber Arrows Royal Hogs Electro Wizard

Defense Synergies 1 11

Bomber
Bats Cannon Electro Wizard
Bats
Bomber Cannon Electro Wizard Mega Knight
Arrows
Mega Knight Cannon
Cannon
Bomber Bats Arrows Goblin Gang Electro Wizard
Goblin Gang
Cannon Electro Wizard
Royal Hogs
Electro Wizard
Bomber Bats Cannon Goblin Gang Mega Knight
Mega Knight
Arrows Bats Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Electro Wizard
Bats Cannon Goblin Gang Electro Wizard Mega Knight
Cannon Goblin Gang Mega Knight Bomber Bats Electro Wizard
Cannon Bats Goblin Gang Electro Wizard Mega Knight
Bomber Arrows Mega Knight
Arrows Goblin Gang Bomber Bats Cannon Electro Wizard Mega Knight
Bats Electro Wizard Arrows Cannon Goblin Gang
Arrows Cannon Electro Wizard Mega Knight
Cannon Goblin Gang
Goblin Gang Bomber Cannon Electro Wizard Mega Knight
Bats Goblin Gang Electro Wizard Bomber Arrows Cannon Mega Knight
Arrows Bats Goblin Gang Electro Wizard
Cannon Mega Knight Bomber Bats Goblin Gang Electro Wizard
Bomber Mega Knight Bats Arrows Cannon Goblin Gang Electro Wizard
Cannon Goblin Gang Electro Wizard Mega Knight
Cannon Goblin Gang Electro Wizard Mega Knight
Mega Knight Bomber Bats Arrows Cannon Goblin Gang Electro Wizard
Arrows Cannon Mega Knight Bomber Bats Goblin Gang Electro Wizard
Arrows Bomber Bats Cannon Electro Wizard Mega Knight
Cannon Electro Wizard
Bomber Goblin Gang Mega Knight Bats Arrows Cannon Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Electro Wizard
Electro Wizard Bomber Arrows Goblin Gang Mega Knight
Goblin Gang Mega Knight Bats Electro Wizard
Goblin Gang Mega Knight Bats Electro Wizard
Cannon Goblin Gang Mega Knight
Arrows Bats Goblin Gang Electro Wizard
Goblin Gang Bats Electro Wizard
Mega Knight
Electro Wizard Mega Knight Bats
Cannon Goblin Gang
Mega Knight Bats
Mega Knight Arrows Electro Wizard
Mega Knight Cannon Goblin Gang
Bomber Cannon Mega Knight
Goblin Gang Electro Wizard Bomber Bats
Bats Arrows Mega Knight Bomber Cannon Electro Wizard
Bomber Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Bomber Arrows Mega Knight
Arrows Bats
Bomber Arrows
Arrows
Arrows
Bats Goblin Gang Electro Wizard
Arrows Electro Wizard
Arrows
Arrows
Arrows
Bomber Arrows
Arrows Mega Knight
Arrows
Bomber Bats
Bomber Arrows Electro Wizard Mega Knight
Bomber Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Bomber Mega Knight
Arrows Electro Wizard
Arrows Mega Knight
Arrows
Bats Arrows Electro Wizard
Electro Wizard Bats
Bomber Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Bats Goblin Gang
Arrows Electro Wizard
Arrows
Goblin Gang Electro Wizard Mega Knight
Arrows Bomber
Arrows
Mega Knight
Bats Goblin Gang Electro Wizard
Bats Electro Wizard
Electro Wizard Mega Knight
Mega Knight

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