My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Elixir Golem Witch Giant Skeleton Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elixir Golem Giant Skeleton
Giant Snowball
Bomber Bats Witch
Zap
Bomber Bats Witch
Barbarian Barrel
Bomber Elixir Golem Bomb Tower Witch Giant Skeleton
The Log
Bomber Elixir Golem Witch Giant Skeleton
Earthquake
Bomber Elixir Golem Bomb Tower Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Elixir Golem Witch Giant Skeleton Mother Witch
Fireball
Bomber Elixir Golem Bomb Tower Witch Mother Witch
Poison
Bomber Bats Elixir Golem Bomb Tower Witch Mother Witch
Lightning
Bomb Tower Witch Mother Witch
Rocket
Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Elixir Golem Bomb Tower Mother Witch Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Elixir Golem

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elixir Golem Giant Skeleton
Bats
Giant Skeleton Bomber Elixir Golem
Arrows
Elixir Golem Giant Skeleton Mother Witch
Elixir Golem
Bomber Bats Arrows Witch Mother Witch
Bomb Tower
Witch
Elixir Golem Giant Skeleton
Giant Skeleton
Bats Bomber Arrows Witch Mother Witch
Mother Witch
Arrows Elixir Golem Giant Skeleton

Defense Synergies 0 8

Bomber
Bats
Bats
Bomber Bomb Tower Giant Skeleton
Arrows
Bomb Tower Giant Skeleton Mother Witch
Elixir Golem
Bomb Tower
Bats Arrows
Witch
Giant Skeleton
Giant Skeleton
Bats Arrows Witch Mother Witch
Mother Witch
Arrows Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Bomb Tower Bomber Bats Witch
Bomb Tower Witch Bomber Bats Giant Skeleton
Bomb Tower Witch Bomber Bats
Bomber Arrows Bomb Tower Giant Skeleton
Arrows Bomber Bats Bomb Tower Mother Witch
Bats Arrows Bomb Tower Witch
Arrows Bomb Tower Giant Skeleton
Witch Bomb Tower
Bomber Giant Skeleton
Bats Witch Mother Witch Bomber Arrows Bomb Tower Giant Skeleton
Arrows Bats Witch
Bomb Tower Bomber Bats Witch Giant Skeleton
Bomber Bomb Tower Bats Arrows Witch
Bomb Tower
Bomb Tower
Bomb Tower Bomber Bats Arrows Witch
Arrows Bomb Tower Bomber Bats Witch
Arrows Bomb Tower Witch Bomber Bats Giant Skeleton Mother Witch
Bomb Tower
Bomber Bats Arrows Bomb Tower Witch Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton
Bomber Arrows Bomb Tower
Giant Skeleton Bats Bomb Tower Witch
Giant Skeleton Bats
Giant Skeleton Witch
Arrows Mother Witch Bats Bomb Tower Witch
Bats Bomb Tower Witch Giant Skeleton
Giant Skeleton Bomb Tower
Giant Skeleton Bats Bomb Tower Witch
Witch
Bats Bomb Tower Witch Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Bomb Tower Witch
Bomber Bomb Tower Witch
Witch Bomber Bats Bomb Tower Giant Skeleton
Bats Arrows Bomber Bomb Tower Witch Giant Skeleton Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Giant Skeleton
Bomber Arrows
Arrows Mother Witch Bats Witch
Bomber Arrows Witch
Arrows
Arrows
Bats
Arrows
Arrows
Arrows
Arrows
Bomber Arrows Witch
Arrows
Arrows
Bomber Bats
Bomber Arrows
Bomber Arrows Witch Mother Witch
Giant Skeleton
Arrows
Arrows
Arrows Mother Witch Bomber Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Bats Arrows Witch Mother Witch
Bats Witch
Bomber Arrows
Arrows
Giant Skeleton
Arrows
Bats Witch
Arrows Witch
Arrows
Arrows Bomber
Arrows Giant Skeleton
Bats Witch Giant Skeleton
Bats Witch
Witch Giant Skeleton

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