My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elite Barbarians Hog Rider
Giant Snowball
Bomber Bats Hog Rider
Zap
Bomber Bats Firecracker
Barbarian Barrel
Bomber Firecracker Elite Barbarians
The Log
Bomber Firecracker Elite Barbarians Hog Rider
Earthquake
Bomber Firecracker Hog Rider
Arrows
Bomber Bats Firecracker
Royal Delivery
Bomber Bats Firecracker Elite Barbarians Hog Rider P.E.K.K.A
Fireball
Bomber Firecracker Elite Barbarians Hog Rider
Poison
Bomber Bats Firecracker
Lightning
Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Firecracker Hog Rider Elite Barbarians P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elite Barbarians Hog Rider P.E.K.K.A
Bats
Hog Rider Bomber Firecracker Elite Barbarians P.E.K.K.A
Arrows
Elite Barbarians Hog Rider P.E.K.K.A
Firecracker
Hog Rider Bats Elite Barbarians P.E.K.K.A
Elite Barbarians
Arrows Bomber Bats Firecracker Hog Rider
Hog Rider
Bats Arrows Firecracker Bomber Elite Barbarians
P.E.K.K.A
Arrows Bomber Bats Firecracker
Electro Giant

Defense Synergies 0 7

Bomber
Bats P.E.K.K.A Electro Giant
Bats
Bomber Firecracker P.E.K.K.A
Arrows
P.E.K.K.A
Firecracker
Bats P.E.K.K.A
Elite Barbarians
Hog Rider
P.E.K.K.A
Bomber Bats Arrows Firecracker
Electro Giant
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker
Elite Barbarians P.E.K.K.A Bomber Bats Firecracker
P.E.K.K.A Bomber Bats Elite Barbarians
Elite Barbarians P.E.K.K.A Bomber Bats Firecracker
Bomber Arrows Firecracker Elite Barbarians P.E.K.K.A
Arrows Bomber Bats Firecracker
Bats Arrows Firecracker
Arrows P.E.K.K.A Electro Giant
P.E.K.K.A Elite Barbarians
Elite Barbarians Bomber Firecracker
Bats Bomber Arrows Firecracker Electro Giant
Arrows Bats Firecracker
P.E.K.K.A Bomber Bats Elite Barbarians
Bomber Bats Arrows Firecracker P.E.K.K.A
Elite Barbarians P.E.K.K.A
Elite Barbarians P.E.K.K.A Electro Giant
Bomber Bats Arrows Firecracker Elite Barbarians P.E.K.K.A
Arrows Bomber Bats Firecracker Elite Barbarians
Arrows Bomber Bats Firecracker
P.E.K.K.A Elite Barbarians
Bomber Bats Arrows Firecracker Elite Barbarians P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A Electro Giant
Bomber Arrows Firecracker Elite Barbarians
P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Elite Barbarians
Arrows Firecracker Electro Giant Bats
P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Elite Barbarians
P.E.K.K.A Bats Firecracker Elite Barbarians
P.E.K.K.A
P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Arrows Elite Barbarians Electro Giant
Elite Barbarians P.E.K.K.A
Bomber Firecracker Electro Giant
Elite Barbarians Electro Giant Bomber Bats Firecracker P.E.K.K.A
Bats Arrows Bomber Firecracker Elite Barbarians P.E.K.K.A Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker Electro Giant Bats
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Elite Barbarians
Firecracker Arrows
Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Bomber Arrows Firecracker
Arrows Firecracker
Arrows
Bomber Bats
Bomber Arrows Firecracker
Bomber Arrows Firecracker Electro Giant
Arrows
Arrows
Arrows Firecracker Electro Giant Bomber
Arrows Firecracker
Arrows
Arrows Firecracker
Elite Barbarians Bats Arrows Firecracker Electro Giant
Bats Firecracker Electro Giant
Elite Barbarians
Bomber Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Bats
Arrows Firecracker
Arrows
Firecracker
Arrows Bomber Firecracker
Arrows Electro Giant
Firecracker Elite Barbarians P.E.K.K.A
Electro Giant Bats Firecracker Elite Barbarians
Firecracker Bats
Firecracker Electro Giant

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