My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang
Giant Snowball
Bomber Bats Goblin Gang
Zap
Bomber Bats Goblin Gang Firecracker
Barbarian Barrel
Bomber Goblin Gang Firecracker Valkyrie
The Log
Bomber Goblin Gang Firecracker
Earthquake
Bomber Goblin Gang Firecracker
Arrows
Bomber Bats Goblin Gang Firecracker
Royal Delivery
Bomber Bats Goblin Gang Firecracker Valkyrie P.E.K.K.A
Fireball
Bomber Goblin Gang Firecracker
Poison
Bomber Bats Goblin Gang Firecracker
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Arrows Goblin Gang Firecracker Valkyrie P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Rage Arrows

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie P.E.K.K.A
Bats
Valkyrie Bomber Firecracker Rage P.E.K.K.A
Arrows
P.E.K.K.A
Goblin Gang
Firecracker Valkyrie P.E.K.K.A
Firecracker
Bats Goblin Gang Valkyrie P.E.K.K.A
Valkyrie
Bats Bomber Goblin Gang Firecracker P.E.K.K.A
Rage
Bats
P.E.K.K.A
Arrows Bomber Bats Goblin Gang Firecracker Valkyrie

Defense Synergies 1 13

Bomber
Bats Valkyrie P.E.K.K.A
Bats
Bomber Firecracker Valkyrie P.E.K.K.A
Arrows
Valkyrie P.E.K.K.A
Goblin Gang
Firecracker Valkyrie P.E.K.K.A
Firecracker
Valkyrie Bats Goblin Gang P.E.K.K.A
Valkyrie
Firecracker Bomber Bats Arrows Goblin Gang P.E.K.K.A
Rage
P.E.K.K.A
Bomber Bats Arrows Goblin Gang Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie
P.E.K.K.A Bats Goblin Gang Firecracker Valkyrie
Goblin Gang P.E.K.K.A Bomber Bats Valkyrie
P.E.K.K.A Bats Goblin Gang Firecracker Valkyrie
Bomber Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Goblin Gang Bomber Bats Firecracker Valkyrie
Bats Arrows Goblin Gang Firecracker
Arrows Valkyrie P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Bomber Firecracker Valkyrie
Bats Goblin Gang Valkyrie Bomber Arrows Firecracker
Arrows Bats Goblin Gang Firecracker
P.E.K.K.A Bomber Bats Goblin Gang Valkyrie
Bomber Valkyrie Bats Arrows Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A
Bomber Bats Arrows Goblin Gang Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Bomber Bats Goblin Gang Firecracker
Arrows Valkyrie Bomber Bats Firecracker
P.E.K.K.A
Bomber Goblin Gang Valkyrie Bats Arrows Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie P.E.K.K.A
Bomber Arrows Goblin Gang Firecracker Valkyrie
Goblin Gang P.E.K.K.A Bats Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Bats
P.E.K.K.A Goblin Gang Valkyrie
Arrows Firecracker Bats Goblin Gang
Goblin Gang P.E.K.K.A Bats Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Bats Firecracker Valkyrie
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Goblin Gang Valkyrie
Bomber Firecracker Valkyrie
Goblin Gang Bomber Bats Firecracker Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Bomber Firecracker P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Bomber Arrows Firecracker Valkyrie
Arrows Firecracker Bats
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows
Bomber Bats
Bomber Arrows Firecracker
Bomber Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Bomber Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Bomber Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Bats Goblin Gang
Arrows Firecracker
Arrows
Goblin Gang Firecracker Valkyrie
Arrows Bomber Firecracker
Arrows
Firecracker P.E.K.K.A
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker
P.E.K.K.A
Firecracker

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