My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Wall Breakers Miner Inferno Dragon
Giant Snowball
Bomber Bats Goblin Gang Wall Breakers Miner Inferno Dragon
Zap
Bomber Bats Goblin Gang Wall Breakers Inferno Dragon
Barbarian Barrel
Bomber Goblin Gang Wall Breakers
The Log
Bomber Goblin Gang Wall Breakers
Earthquake
Bomber Goblin Gang
Arrows
Bomber Bats Goblin Gang Wall Breakers
Royal Delivery
Bomber Bats Goblin Gang Wall Breakers Miner Inferno Dragon
Fireball
Bomber Goblin Gang Wall Breakers Inferno Dragon
Poison
Bomber Bats Goblin Gang
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Wall Breakers Arrows Goblin Gang Miner Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Wall Breakers Arrows

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Miner Mega Knight
Bats
Miner Mega Knight Bomber Wall Breakers Inferno Dragon
Arrows
Wall Breakers Miner Mega Knight
Goblin Gang
Miner
Wall Breakers
Miner Bats Arrows Mega Knight
Miner
Bats Goblin Gang Wall Breakers Bomber Arrows Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Miner
Mega Knight
Bats Inferno Dragon Bomber Arrows Wall Breakers Miner

Defense Synergies 1 8

Bomber
Bats Miner
Bats
Bomber Inferno Dragon Mega Knight
Arrows
Mega Knight
Goblin Gang
Miner Inferno Dragon
Wall Breakers
Miner
Bomber Goblin Gang Mega Knight
Inferno Dragon
Bats Goblin Gang Mega Knight
Mega Knight
Arrows Bats Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Inferno Dragon Bomber Bats Goblin Gang Mega Knight
Goblin Gang Mega Knight Bomber Bats Inferno Dragon
Inferno Dragon Bomber Bats Goblin Gang Mega Knight
Bomber Arrows Mega Knight
Arrows Goblin Gang Bomber Bats Mega Knight
Bats Inferno Dragon Arrows Goblin Gang
Arrows Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Bomber Miner Mega Knight
Bats Goblin Gang Bomber Arrows Mega Knight
Arrows Inferno Dragon Bats Goblin Gang
Mega Knight Bomber Bats Goblin Gang
Bomber Mega Knight Bats Arrows Goblin Gang
Inferno Dragon Goblin Gang Mega Knight
Goblin Gang Inferno Dragon Mega Knight
Mega Knight Bomber Bats Arrows Goblin Gang
Arrows Mega Knight Bomber Bats Goblin Gang
Arrows Bomber Bats Inferno Dragon Mega Knight
Inferno Dragon
Bomber Goblin Gang Mega Knight Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Bomber Arrows Goblin Gang Miner Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats
Goblin Gang Mega Knight Bats
Goblin Gang Inferno Dragon Mega Knight
Arrows Bats Goblin Gang
Goblin Gang Bats
Mega Knight Inferno Dragon
Mega Knight Bats Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Arrows
Mega Knight Goblin Gang
Bomber Mega Knight
Goblin Gang Bomber Bats Inferno Dragon
Bats Arrows Mega Knight Bomber Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Miner
Arrows
Bomber Arrows Mega Knight
Arrows Bats
Bomber Arrows
Arrows
Arrows Miner
Bats Goblin Gang
Miner Arrows
Arrows
Miner
Arrows
Arrows
Bomber Arrows
Arrows Mega Knight
Arrows
Bomber Bats
Bomber Arrows Mega Knight
Bomber Arrows Miner Mega Knight
Mega Knight
Arrows
Arrows
Arrows Bomber Mega Knight
Inferno Dragon
Arrows Miner
Arrows Miner Mega Knight
Miner Arrows
Bats Arrows
Bats
Bomber Arrows Miner Mega Knight
Arrows
Mega Knight
Arrows
Bats Goblin Gang
Arrows
Arrows
Miner Goblin Gang Mega Knight
Arrows Bomber
Arrows
Mega Knight
Bats Goblin Gang
Bats
Miner Mega Knight

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