My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Good
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Goblin Demolisher Elixir Collector Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Demolisher Phoenix
Giant Snowball
Bomber Bats Little Prince
Zap
Bomber Bats Little Prince
Barbarian Barrel
Bomber Little Prince
The Log
Bomber Goblin Demolisher Little Prince
Earthquake
Bomber Elixir Collector
Arrows
Bomber Bats Little Prince
Royal Delivery
Bomber Bats Goblin Demolisher Little Prince
Fireball
Bomber Elixir Collector Little Prince
Poison
Bomber Bats Elixir Collector Phoenix Little Prince
Lightning
Elixir Collector Phoenix Little Prince
Rocket
Elixir Collector Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Goblin Demolisher Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Goblin Demolisher Elixir Collector Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Little Prince Goblin Demolisher Phoenix Goblin Machine Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Little Prince

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats
Bats
Bomber
Arrows
Phoenix
Goblin Demolisher
Elixir Collector
Phoenix
Arrows
Goblin Machine
Little Prince

Defense Synergies 0 4

Bomber
Bats
Bats
Bomber
Arrows
Phoenix Little Prince
Goblin Demolisher
Elixir Collector
Phoenix
Arrows Little Prince
Goblin Machine
Little Prince
Arrows Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Bomber Bats Phoenix
Bomber Bats
Bomber Bats Phoenix
Bomber Arrows
Arrows Bomber Bats
Bats Arrows Phoenix Little Prince
Arrows Phoenix
Phoenix
Bomber Phoenix Little Prince
Bats Bomber Arrows
Arrows Bats Phoenix
Bomber Bats
Bomber Bats Arrows
Phoenix
Bomber Bats Arrows
Arrows Bomber Bats Little Prince
Arrows Bomber Bats Little Prince
Phoenix
Bomber Bats Arrows Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomber Arrows Phoenix
Bats
Bats Phoenix
Phoenix
Arrows Bats
Bats Phoenix
Phoenix
Bats Phoenix
Phoenix
Bats Phoenix
Arrows Phoenix
Bomber
Phoenix Bomber Bats Little Prince
Bats Arrows Bomber Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows Bats
Bomber Arrows
Arrows
Arrows
Bats
Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Bats
Bomber Arrows
Bomber Arrows Little Prince
Arrows
Arrows
Arrows Bomber Little Prince
Arrows
Arrows
Arrows
Bats Arrows Little Prince
Bats
Bomber Arrows
Arrows
Arrows
Bats
Arrows
Arrows
Arrows Bomber
Arrows
Bats
Bats
Little Prince

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