My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Guards Balloon Inferno Dragon Lava Hound
Giant Snowball
Bomber Bats Guards Balloon Inferno Dragon Lava Hound
Zap
Bomber Bats Guards Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Bomber Guards
The Log
Bomber Guards
Earthquake
Bomber Guards
Arrows
Bomber Bats Guards Lava Hound
Royal Delivery
Bomber Bats Guards Balloon Inferno Dragon Lava Hound
Fireball
Bomber Balloon Inferno Dragon Lava Hound
Poison
Bomber Bats Guards Balloon Lava Hound
Lightning
Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Guards Inferno Dragon Balloon Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Guards

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats
Bats
Balloon Lava Hound Bomber Inferno Dragon
Arrows
Balloon Lava Hound Lightning
Guards
Lava Hound
Balloon
Bats Arrows Lava Hound
Lightning
Lava Hound Arrows
Inferno Dragon
Lava Hound Bats
Lava Hound
Bats Arrows Balloon Lightning Inferno Dragon Guards

Defense Synergies 0 4

Bomber
Bats Guards
Bats
Bomber Inferno Dragon
Arrows
Lightning
Guards
Bomber
Balloon
Lightning
Arrows
Inferno Dragon
Bats
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber
Inferno Dragon Bats
Bomber Bats Lightning Inferno Dragon
Inferno Dragon Bats Guards
Lightning Bomber Arrows
Arrows Bomber Bats Guards
Bats Lightning Inferno Dragon Arrows
Lightning Arrows
Inferno Dragon
Guards Bomber
Bats Guards Bomber Arrows
Arrows Inferno Dragon Bats
Bomber Bats Guards Lightning
Bomber Bats Arrows Guards
Inferno Dragon
Lightning Inferno Dragon
Bomber Bats Arrows
Arrows Bomber Bats Guards
Arrows Bomber Bats Guards Inferno Dragon
Inferno Dragon
Bomber Bats Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Bomber Arrows Lightning Inferno Dragon
Guards Bats Lightning
Guards Lightning Bats
Guards Inferno Dragon
Arrows Bats
Guards Bats Lightning
Inferno Dragon
Lightning Bats Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Bats Guards
Lightning Arrows Guards
Lightning Guards
Bomber
Guards Bomber Bats Lightning Inferno Dragon
Bats Arrows Bomber Inferno Dragon
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards
Arrows
Lightning Arrows
Lightning Arrows Guards
Bomber Arrows
Arrows Bats
Bomber Arrows
Arrows Lightning
Arrows Lightning
Lightning Bats Guards
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Bomber Arrows
Lightning Arrows
Lightning Arrows
Bomber Bats Lightning
Lightning Bomber Arrows
Lightning Bomber Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Bomber
Inferno Dragon
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Bats Arrows
Lightning Bats Guards
Lightning
Lightning Bomber Arrows
Lightning Arrows
Arrows Lightning
Lightning Bats Guards
Lightning Arrows
Arrows
Lightning
Arrows Bomber Lightning
Lightning Arrows
Bats Guards Lightning
Bats Lightning
Lightning
Inferno Dragon
Lightning

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