My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Ice Golem Baby Dragon Goblin Giant P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Baby Dragon Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats Baby Dragon
Zap
Bomber Bats Goblin Giant
Barbarian Barrel
Bomber
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Baby Dragon P.E.K.K.A
Fireball
Bomber Baby Dragon
Poison
Bomber Bats
Lightning
Ice Golem Baby Dragon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Ice Golem Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Ice Golem Arrows Baby Dragon Goblinstein Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Ice Golem Arrows

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Ice Golem Baby Dragon Goblin Giant P.E.K.K.A
Bats
Ice Golem Bomber Baby Dragon Goblin Giant P.E.K.K.A
Arrows
P.E.K.K.A Goblin Giant
Ice Golem
Bats Bomber Baby Dragon
Baby Dragon
Bomber Bats Ice Golem Goblin Giant P.E.K.K.A
Goblin Giant
Bomber Bats Arrows Baby Dragon
P.E.K.K.A
Arrows Bomber Bats Baby Dragon
Goblinstein

Defense Synergies 1 10

Bomber
Ice Golem Bats P.E.K.K.A
Bats
Bomber Ice Golem Baby Dragon Goblin Giant P.E.K.K.A
Arrows
Ice Golem P.E.K.K.A
Ice Golem
Bomber Bats Arrows Baby Dragon
Baby Dragon
Bats Ice Golem P.E.K.K.A
Goblin Giant
Bats
P.E.K.K.A
Bomber Bats Arrows Baby Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ice Golem Baby Dragon Goblin Giant
P.E.K.K.A Bats
P.E.K.K.A Bomber Bats
P.E.K.K.A Bats
Bomber Arrows P.E.K.K.A
Arrows Bomber Bats Baby Dragon
Bats Arrows Baby Dragon
Arrows Ice Golem Baby Dragon Goblin Giant P.E.K.K.A
P.E.K.K.A
Bomber Ice Golem
Bats Bomber Arrows Ice Golem Baby Dragon Goblin Giant
Arrows Bats Baby Dragon
P.E.K.K.A Bomber Bats
Bomber Bats Arrows Baby Dragon P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Bomber Bats Arrows P.E.K.K.A
Arrows Bomber Bats Baby Dragon
Arrows Baby Dragon Bomber Bats Ice Golem
P.E.K.K.A
Bomber Bats Arrows Baby Dragon Goblin Giant P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem P.E.K.K.A
Bomber Arrows Ice Golem Baby Dragon
P.E.K.K.A Bats Ice Golem Goblin Giant
P.E.K.K.A Bats Ice Golem Goblin Giant
P.E.K.K.A Goblin Giant
Arrows Bats Ice Golem Baby Dragon Goblin Giant
P.E.K.K.A Bats Ice Golem Goblin Giant
P.E.K.K.A Goblin Giant
P.E.K.K.A Bats Ice Golem Baby Dragon
P.E.K.K.A Goblin Giant
P.E.K.K.A Bats
P.E.K.K.A Arrows Goblin Giant
P.E.K.K.A Ice Golem Goblin Giant
Bomber Baby Dragon
Bomber Bats Ice Golem Baby Dragon Goblin Giant P.E.K.K.A
Bats Arrows Bomber Ice Golem Baby Dragon P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Goblin Giant
Arrows Ice Golem
Bomber Arrows Baby Dragon
Arrows Bats Ice Golem Baby Dragon Goblin Giant
Bomber Arrows Baby Dragon
Arrows Ice Golem Baby Dragon
Arrows
Bats
Arrows
Arrows Baby Dragon
Ice Golem Baby Dragon
Arrows Baby Dragon
Arrows Ice Golem Baby Dragon
Bomber Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bomber Bats
Bomber Arrows Baby Dragon
Bomber Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Ice Golem Bomber Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Bats Arrows Ice Golem Baby Dragon
Bats
Bomber Arrows
Arrows
P.E.K.K.A
Arrows
Bats
Arrows Baby Dragon
Arrows
Baby Dragon
Arrows Bomber Ice Golem Baby Dragon
Arrows
P.E.K.K.A
Bats Baby Dragon
Bats
Baby Dragon Goblin Giant
P.E.K.K.A

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