My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Skeleton Barrel Flying Machine Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Barrel
Giant Snowball
Bomber Bats Cannon Skeleton Barrel Flying Machine
Zap
Bomber Bats Cannon Skeleton Barrel Flying Machine
Barbarian Barrel
Bomber Knight Cannon Skeleton Barrel
The Log
Bomber Cannon Skeleton Barrel
Earthquake
Bomber Cannon
Arrows
Bomber Bats Skeleton Barrel Flying Machine
Royal Delivery
Bomber Bats Knight Skeleton Barrel Flying Machine
Fireball
Bomber Cannon Skeleton Barrel Flying Machine
Poison
Bomber Bats Cannon Skeleton Barrel Flying Machine
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Barrel Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Knight Cannon Skeleton Barrel Flying Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Knight

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Skeleton Barrel Mega Knight
Bats
Knight Skeleton Barrel Mega Knight Bomber Flying Machine
Arrows
Knight Skeleton Barrel Mega Knight
Knight
Bats Skeleton Barrel Bomber Arrows Flying Machine
Cannon
Skeleton Barrel
Bats Knight Bomber Arrows Flying Machine Mega Knight
Flying Machine
Bats Knight Skeleton Barrel Mega Knight
Mega Knight
Bats Bomber Arrows Skeleton Barrel Flying Machine

Defense Synergies 4 10

Bomber
Knight Bats Cannon
Bats
Knight Bomber Cannon Mega Knight
Arrows
Mega Knight Knight Cannon
Knight
Bomber Bats Cannon Arrows Flying Machine
Cannon
Knight Bomber Bats Arrows Flying Machine
Skeleton Barrel
Mega Knight
Flying Machine
Knight Cannon Mega Knight
Mega Knight
Arrows Bats Skeleton Barrel Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Skeleton Barrel Flying Machine
Bats Knight Cannon Flying Machine Mega Knight
Cannon Mega Knight Bomber Bats Knight
Cannon Bats Knight Mega Knight
Bomber Arrows Mega Knight
Arrows Bomber Bats Cannon Flying Machine Mega Knight
Bats Arrows Cannon Flying Machine
Arrows Cannon Skeleton Barrel Flying Machine Mega Knight
Cannon
Knight Bomber Cannon Mega Knight
Bats Bomber Arrows Knight Cannon Flying Machine Mega Knight
Arrows Bats Flying Machine
Cannon Mega Knight Bomber Bats Knight Flying Machine
Bomber Mega Knight Bats Arrows Cannon
Knight Cannon Mega Knight
Cannon Mega Knight
Mega Knight Bomber Bats Arrows Knight Cannon
Arrows Cannon Mega Knight Bomber Bats Knight Flying Machine
Arrows Bomber Bats Knight Cannon Flying Machine Mega Knight
Cannon
Bomber Mega Knight Bats Arrows Knight Cannon Flying Machine
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Bomber Arrows Knight Skeleton Barrel Flying Machine Mega Knight
Mega Knight Bats Knight
Mega Knight Bats Knight
Knight Cannon Mega Knight
Arrows Bats Skeleton Barrel Flying Machine
Bats Knight Flying Machine
Mega Knight Knight
Mega Knight Bats Knight Flying Machine
Cannon
Mega Knight Bats Knight Flying Machine
Mega Knight Arrows
Mega Knight Knight Cannon
Bomber Cannon Flying Machine Mega Knight
Bomber Bats Knight Flying Machine
Bats Arrows Mega Knight Bomber Cannon Flying Machine
Bomber Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows Knight Skeleton Barrel Flying Machine
Bomber Arrows Mega Knight
Arrows Bats Skeleton Barrel Flying Machine
Bomber Arrows Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine
Bats
Arrows Knight Skeleton Barrel Flying Machine
Arrows Flying Machine
Flying Machine Knight Skeleton Barrel
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine
Bomber Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine Mega Knight
Arrows
Bomber Bats
Bomber Arrows Skeleton Barrel Flying Machine Mega Knight
Bomber Arrows Skeleton Barrel Flying Machine Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel Flying Machine
Arrows Bomber Mega Knight
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine Mega Knight
Arrows Skeleton Barrel
Bats Arrows Flying Machine
Bats Skeleton Barrel Flying Machine
Bomber Arrows Mega Knight
Arrows
Mega Knight
Arrows
Skeleton Barrel Bats Flying Machine
Arrows Flying Machine
Arrows
Knight Flying Machine Mega Knight
Arrows Bomber Skeleton Barrel Flying Machine
Arrows
Flying Machine Mega Knight
Bats Flying Machine
Bats Flying Machine
Skeleton Barrel Flying Machine Mega Knight
Mega Knight

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