My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Barrel
Giant Snowball
Bomber Bats Goblin Barrel Witch Princess
Zap
Bomber Bats Goblin Barrel Witch Princess
Barbarian Barrel
Bomber Knight Goblin Barrel Witch Princess
The Log
Bomber Goblin Barrel Witch Princess
Earthquake
Bomber Goblin Barrel Witch
Arrows
Bomber Bats Goblin Barrel Witch Princess
Royal Delivery
Bomber Bats Knight Goblin Barrel Witch Princess
Fireball
Bomber Goblin Barrel Witch Princess
Poison
Bomber Bats Witch Princess
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Knight Goblin Barrel Princess Fireball Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight
Bats
Knight Bomber Goblin Barrel
Arrows
Fireball Knight Goblin Barrel
Knight
Bats Goblin Barrel Princess Bomber Arrows Fireball Witch
Fireball
Arrows Knight Princess
Goblin Barrel
Knight Bats Arrows Princess
Witch
Knight
Princess
Knight Fireball Goblin Barrel

Defense Synergies 3 6

Bomber
Knight Bats
Bats
Knight Bomber
Arrows
Knight Fireball
Knight
Bomber Bats Princess Arrows Fireball Witch
Fireball
Arrows Knight Princess
Goblin Barrel
Witch
Knight
Princess
Knight Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball
Bats Knight Witch
Witch Bomber Bats Knight
Witch Bats Knight
Bomber Arrows Fireball Princess
Arrows Fireball Bomber Bats
Bats Arrows Fireball Witch Princess
Arrows Fireball
Witch Princess
Knight Bomber
Bats Witch Bomber Arrows Knight Fireball Princess
Arrows Bats Fireball Witch Princess
Bomber Bats Knight Fireball Witch
Bomber Fireball Bats Arrows Witch Princess
Knight
Fireball
Bomber Bats Arrows Knight Fireball Witch
Arrows Fireball Bomber Bats Knight Witch
Arrows Witch Bomber Bats Knight Fireball Princess
Bomber Bats Arrows Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Witch
Fireball Bomber Arrows Knight
Bats Knight Witch
Bats Knight Fireball
Knight Witch
Arrows Fireball Bats Witch Princess
Bats Knight Fireball Witch
Knight
Bats Knight Fireball Witch
Witch
Bats Knight Witch
Arrows Fireball
Knight Fireball Witch
Bomber Fireball Witch Princess
Witch Bomber Bats Knight Fireball
Bats Arrows Bomber Fireball Witch Princess
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Knight
Arrows Fireball Princess
Arrows Fireball
Arrows Knight Fireball
Bomber Fireball Arrows
Arrows Fireball Bats Witch Princess
Bomber Arrows Witch Princess
Arrows Fireball Princess
Arrows Fireball
Bats Fireball
Arrows Knight Fireball Princess
Fireball Arrows Princess
Knight Fireball Princess
Arrows Fireball Princess
Princess Arrows Fireball
Bomber Arrows Fireball Witch Princess
Arrows Fireball Princess
Arrows Fireball
Bomber Bats
Bomber Arrows Fireball Princess
Bomber Arrows Fireball Witch Princess
Fireball
Arrows Fireball Princess
Arrows Fireball
Arrows Bomber Fireball Witch Princess
Witch
Arrows Fireball Witch Princess
Fireball Arrows Witch Princess
Fireball Arrows
Bats Arrows Fireball Witch Princess
Bats Fireball Witch
Fireball
Bomber Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Bats Fireball Witch Princess
Fireball Arrows Witch Princess
Arrows Fireball
Fireball Knight Princess
Arrows Bomber Fireball Princess
Arrows Fireball
Bats Fireball Witch Princess
Bats Fireball Witch Princess
Fireball Witch Princess
Fireball

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