My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Musketeer Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Wall Breakers Skeleton Army Giant Skeleton
Giant Snowball
Bomber Bats Musketeer Wall Breakers Skeleton Army
Zap
Bomber Bats Wall Breakers Skeleton Army
Barbarian Barrel
Bomber Knight Musketeer Wall Breakers Skeleton Army Giant Skeleton
The Log
Bomber Musketeer Wall Breakers Skeleton Army Giant Skeleton
Earthquake
Bomber Skeleton Army
Arrows
Bomber Bats Wall Breakers Skeleton Army
Royal Delivery
Bomber Bats Knight Musketeer Wall Breakers Skeleton Army Giant Skeleton
Fireball
Bomber Musketeer Wall Breakers Skeleton Army
Poison
Bomber Bats Musketeer Skeleton Army
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Wall Breakers Arrows Knight Skeleton Army Musketeer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Wall Breakers Arrows

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Giant Skeleton
Bats
Knight Giant Skeleton Bomber Wall Breakers
Arrows
Knight Wall Breakers Giant Skeleton
Knight
Bats Musketeer Wall Breakers Bomber Arrows
Musketeer
Knight Giant Skeleton
Wall Breakers
Knight Bats Arrows
Skeleton Army
Giant Skeleton
Bats Bomber Arrows Musketeer

Defense Synergies 3 9

Bomber
Knight Bats
Bats
Knight Bomber Musketeer Giant Skeleton
Arrows
Knight Giant Skeleton
Knight
Bomber Bats Musketeer Arrows Skeleton Army
Musketeer
Knight Bats Skeleton Army Giant Skeleton
Wall Breakers
Skeleton Army
Knight Musketeer Giant Skeleton
Giant Skeleton
Bats Arrows Musketeer Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Musketeer
Skeleton Army Bomber Bats Knight Musketeer
Skeleton Army Bomber Bats Knight Musketeer Giant Skeleton
Skeleton Army Bomber Bats Knight Musketeer
Bomber Arrows Skeleton Army Giant Skeleton
Arrows Skeleton Army Bomber Bats Musketeer
Bats Musketeer Arrows
Arrows Musketeer Giant Skeleton
Musketeer Skeleton Army
Knight Skeleton Army Bomber Musketeer Giant Skeleton
Bats Skeleton Army Bomber Arrows Knight Musketeer Giant Skeleton
Arrows Musketeer Bats
Skeleton Army Bomber Bats Knight Musketeer Giant Skeleton
Bomber Skeleton Army Bats Arrows
Skeleton Army Knight
Skeleton Army
Bomber Bats Arrows Knight Musketeer Skeleton Army
Arrows Bomber Bats Knight Musketeer Skeleton Army
Arrows Bomber Bats Knight Musketeer Giant Skeleton
Musketeer
Bomber Skeleton Army Bats Arrows Knight Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Giant Skeleton
Bomber Arrows Knight Musketeer
Skeleton Army Giant Skeleton Bats Knight Musketeer
Skeleton Army Giant Skeleton Bats Knight Musketeer
Giant Skeleton Knight Musketeer Skeleton Army
Arrows Bats Musketeer
Skeleton Army Bats Knight Musketeer Giant Skeleton
Giant Skeleton Knight Skeleton Army
Giant Skeleton Bats Knight Skeleton Army
Musketeer Skeleton Army
Bats Knight Musketeer Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Knight
Bomber Musketeer Skeleton Army
Skeleton Army Bomber Bats Knight Musketeer Giant Skeleton
Bats Arrows Bomber Musketeer Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Giant Skeleton
Arrows Musketeer
Arrows Giant Skeleton
Arrows Knight Musketeer Giant Skeleton
Bomber Arrows
Arrows Bats Musketeer
Bomber Arrows Musketeer
Arrows
Arrows
Bats Musketeer
Arrows Knight Musketeer
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Bomber Arrows Musketeer
Arrows Musketeer
Arrows
Bomber Bats
Bomber Arrows Musketeer
Bomber Arrows
Musketeer Giant Skeleton
Arrows
Musketeer
Arrows Musketeer
Arrows Bomber
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Bats Arrows Musketeer
Bats Musketeer
Bomber Arrows Musketeer
Arrows
Giant Skeleton
Arrows
Bats Musketeer Skeleton Army
Arrows Musketeer
Arrows
Knight Musketeer
Arrows Bomber Musketeer
Arrows Giant Skeleton
Musketeer
Bats Musketeer Giant Skeleton
Bats Musketeer
Musketeer Giant Skeleton

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