My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Tesla P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats Dart Goblin
Zap
Bomber Bats Dart Goblin
Barbarian Barrel
Bomber Knight Tesla Dart Goblin
The Log
Bomber Dart Goblin
Earthquake
Bomber Tesla
Arrows
Bomber Bats Dart Goblin
Royal Delivery
Bomber Bats Knight Dart Goblin P.E.K.K.A
Fireball
Bomber Tesla Dart Goblin
Poison
Bomber Bats Dart Goblin
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Knight Dart Goblin Tesla P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight P.E.K.K.A Mega Knight
Bats
Knight Mega Knight Bomber P.E.K.K.A
Arrows
P.E.K.K.A Knight Mega Knight
Knight
Bats Dart Goblin Bomber Arrows
Tesla
Dart Goblin
Knight P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Bomber Bats Dart Goblin
Mega Knight
Bats Bomber Arrows Dart Goblin

Defense Synergies 5 13

Bomber
Knight Bats Tesla P.E.K.K.A
Bats
Knight Bomber Tesla Dart Goblin P.E.K.K.A Mega Knight
Arrows
Mega Knight Knight Tesla P.E.K.K.A
Knight
Bomber Bats Tesla Dart Goblin Arrows
Tesla
Knight Bomber Bats Arrows Dart Goblin
Dart Goblin
Knight Bats Tesla P.E.K.K.A Mega Knight
P.E.K.K.A
Bomber Bats Arrows Dart Goblin
Mega Knight
Arrows Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tesla Dart Goblin
P.E.K.K.A Bats Knight Tesla Dart Goblin Mega Knight
Tesla P.E.K.K.A Mega Knight Bomber Bats Knight Dart Goblin
Tesla P.E.K.K.A Bats Knight Dart Goblin Mega Knight
Bomber Arrows P.E.K.K.A Mega Knight
Arrows Bomber Bats Tesla Dart Goblin Mega Knight
Bats Tesla Dart Goblin Arrows
Arrows Tesla Dart Goblin P.E.K.K.A Mega Knight
Tesla P.E.K.K.A
Knight Bomber Tesla Dart Goblin Mega Knight
Bats Dart Goblin Bomber Arrows Knight Tesla Mega Knight
Arrows Tesla Bats Dart Goblin
Tesla P.E.K.K.A Mega Knight Bomber Bats Knight
Bomber Mega Knight Bats Arrows Tesla Dart Goblin P.E.K.K.A
P.E.K.K.A Knight Tesla Mega Knight
Tesla P.E.K.K.A Mega Knight
Tesla Mega Knight Bomber Bats Arrows Knight P.E.K.K.A
Arrows Tesla Mega Knight Bomber Bats Knight Dart Goblin
Arrows Bomber Bats Knight Tesla Dart Goblin Mega Knight
P.E.K.K.A Tesla Dart Goblin
Bomber Mega Knight Bats Arrows Knight Tesla Dart Goblin P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla P.E.K.K.A
Bomber Arrows Knight Tesla Mega Knight
P.E.K.K.A Mega Knight Bats Knight
P.E.K.K.A Mega Knight Bats Knight Tesla
P.E.K.K.A Knight Tesla Mega Knight
Arrows Bats Tesla Dart Goblin
P.E.K.K.A Bats Knight Tesla Dart Goblin
P.E.K.K.A Mega Knight Knight Tesla
P.E.K.K.A Mega Knight Bats Knight
P.E.K.K.A Tesla Dart Goblin
P.E.K.K.A Mega Knight Bats Knight Tesla Dart Goblin
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Knight Tesla
Bomber Tesla Dart Goblin Mega Knight
Tesla Bomber Bats Knight Dart Goblin P.E.K.K.A
Bats Arrows Mega Knight Bomber Tesla Dart Goblin P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin
Bomber Arrows Mega Knight
Arrows Bats Dart Goblin
Bomber Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats
Arrows Knight Dart Goblin
Arrows Dart Goblin
Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bomber Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Bomber Bats
Bomber Arrows Dart Goblin Mega Knight
Bomber Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Bomber Mega Knight
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Bats Arrows Dart Goblin
Bats Dart Goblin
Bomber Arrows Dart Goblin Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows
Bats Dart Goblin
Arrows Dart Goblin
Arrows
Knight Dart Goblin Mega Knight
Arrows Bomber Dart Goblin
Arrows
Dart Goblin P.E.K.K.A Mega Knight
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin Mega Knight
P.E.K.K.A
Dart Goblin Mega Knight

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