My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Tesla Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Balloon Lava Hound
Giant Snowball
Bomber Bats Balloon Lava Hound
Zap
Bomber Bats Balloon Lava Hound
Barbarian Barrel
Bomber Knight Tesla
The Log
Bomber
Earthquake
Bomber Tesla
Arrows
Bomber Bats Lava Hound
Royal Delivery
Bomber Bats Knight Balloon Lava Hound
Fireball
Bomber Tesla Balloon Lava Hound
Poison
Bomber Bats Balloon Lava Hound
Lightning
Knight Tesla Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Knight Void Tesla Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Knight

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight
Bats
Knight Balloon Lava Hound Bomber
Arrows
Void Balloon Lava Hound Knight
Knight
Bats Balloon Bomber Arrows
Tesla
Void
Arrows Balloon Lava Hound
Balloon
Bats Arrows Knight Lava Hound Void
Lava Hound
Bats Arrows Balloon Void

Defense Synergies 4 5

Bomber
Knight Bats Tesla
Bats
Knight Bomber Tesla
Arrows
Void Knight Tesla
Knight
Bomber Bats Tesla Arrows
Tesla
Knight Bomber Bats Arrows
Void
Arrows
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tesla Void
Bats Knight Tesla
Tesla Bomber Bats Knight Void
Tesla Bats Knight
Bomber Arrows
Arrows Bomber Bats Tesla
Bats Tesla Arrows Void
Arrows Tesla Void
Tesla
Knight Bomber Tesla
Bats Bomber Arrows Knight Tesla
Arrows Tesla Bats
Tesla Bomber Bats Knight
Bomber Bats Arrows Tesla
Knight Tesla
Tesla
Tesla Bomber Bats Arrows Knight
Arrows Tesla Bomber Bats Knight
Arrows Bomber Bats Knight Tesla
Tesla
Bomber Bats Arrows Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Void
Void Bomber Arrows Knight Tesla
Bats Knight
Bats Knight Tesla
Knight Tesla
Arrows Bats Tesla
Bats Knight Tesla Void
Knight Tesla
Void Bats Knight
Tesla
Bats Knight Tesla
Arrows Void
Knight Tesla
Bomber Tesla
Tesla Bomber Bats Knight
Bats Arrows Bomber Tesla
Bomber Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight
Arrows Void
Arrows Void
Arrows Knight Void
Bomber Arrows
Arrows Bats
Bomber Arrows
Arrows
Arrows Void
Bats Void
Void Arrows Knight
Void Arrows
Knight Void
Arrows Void
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Bats
Void Bomber Arrows
Bomber Arrows Void
Void
Arrows Void
Void
Arrows Void
Arrows Bomber
Arrows Void
Void Arrows
Void Arrows
Bats Arrows Void
Bats Void
Void
Void Bomber Arrows
Void Arrows
Arrows
Bats Void
Arrows
Arrows
Void Knight
Arrows Bomber
Void Arrows
Bats
Bats Void
Void
Void
Void

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