My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Tombstone Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Barrel
Giant Snowball
Bomber Bats Tombstone Goblin Barrel Baby Dragon Witch
Zap
Bomber Bats Tombstone Goblin Barrel Witch
Barbarian Barrel
Bomber Knight Tombstone Goblin Barrel Witch
The Log
Bomber Tombstone Goblin Barrel Witch
Earthquake
Bomber Tombstone Goblin Barrel Witch
Arrows
Bomber Bats Tombstone Goblin Barrel Witch
Royal Delivery
Bomber Bats Knight Goblin Barrel Baby Dragon Witch
Fireball
Bomber Tombstone Goblin Barrel Baby Dragon Witch
Poison
Bomber Bats Tombstone Witch
Lightning
Knight Tombstone Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Tombstone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Knight Tombstone Goblin Barrel Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Knight

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Baby Dragon
Bats
Knight Bomber Goblin Barrel Baby Dragon
Arrows
Knight Goblin Barrel
Knight
Bats Goblin Barrel Baby Dragon Bomber Arrows Witch
Tombstone
Goblin Barrel
Knight Bats Arrows Baby Dragon
Baby Dragon
Knight Bomber Bats Goblin Barrel Witch
Witch
Knight Baby Dragon

Defense Synergies 2 9

Bomber
Knight Bats Tombstone
Bats
Knight Bomber Baby Dragon
Arrows
Knight Tombstone
Knight
Bomber Bats Arrows Baby Dragon Witch
Tombstone
Bomber Arrows Baby Dragon
Goblin Barrel
Baby Dragon
Bats Knight Tombstone Witch
Witch
Knight Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tombstone Baby Dragon
Bats Knight Tombstone Witch
Witch Bomber Bats Knight Tombstone
Witch Bats Knight Tombstone
Bomber Arrows Tombstone
Arrows Bomber Bats Baby Dragon
Bats Arrows Tombstone Baby Dragon Witch
Arrows Baby Dragon
Witch Tombstone
Knight Bomber
Bats Witch Bomber Arrows Knight Tombstone Baby Dragon
Arrows Bats Baby Dragon Witch
Tombstone Bomber Bats Knight Witch
Bomber Bats Arrows Tombstone Baby Dragon Witch
Knight Tombstone
Bomber Bats Arrows Knight Tombstone Witch
Arrows Tombstone Bomber Bats Knight Baby Dragon Witch
Arrows Baby Dragon Witch Bomber Bats Knight Tombstone
Bomber Bats Arrows Knight Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Witch
Bomber Arrows Knight Baby Dragon
Tombstone Bats Knight Witch
Bats Knight
Knight Tombstone Witch
Arrows Bats Baby Dragon Witch
Bats Knight Tombstone Witch
Knight
Bats Knight Tombstone Baby Dragon Witch
Witch Tombstone
Bats Knight Tombstone Witch
Arrows
Knight Tombstone Witch
Bomber Baby Dragon Witch
Tombstone Witch Bomber Bats Knight Baby Dragon
Bats Arrows Bomber Baby Dragon Witch
Bomber Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Knight
Bomber Arrows Baby Dragon
Arrows Bats Baby Dragon Witch
Bomber Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Bats
Arrows Knight
Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Bomber Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Bomber Bats
Bomber Arrows Baby Dragon
Bomber Arrows Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Bomber Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Bats Arrows Baby Dragon Witch
Bats Witch
Bomber Arrows
Arrows
Arrows
Bats Tombstone Witch
Arrows Baby Dragon Witch
Arrows
Knight Baby Dragon
Arrows Bomber Baby Dragon
Arrows
Bats Baby Dragon Witch
Bats Witch
Baby Dragon Witch

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