My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Wall Breakers
Giant Snowball
Bomber Bats Wall Breakers Electro Dragon
Zap
Bomber Bats Wall Breakers
Barbarian Barrel
Bomber Wall Breakers
The Log
Bomber Mini P.E.K.K.A Wall Breakers
Earthquake
Bomber
Arrows
Bomber Bats Wall Breakers
Royal Delivery
Bomber Bats Mini P.E.K.K.A Wall Breakers Electro Dragon
Fireball
Bomber Wall Breakers Electro Dragon
Poison
Bomber Bats Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Wall Breakers Arrows Tornado Mini P.E.K.K.A Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Wall Breakers Arrows

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mini P.E.K.K.A Mega Knight
Bats
Mega Knight Bomber Mini P.E.K.K.A Wall Breakers
Arrows
Mini P.E.K.K.A Wall Breakers Mega Knight
Mini P.E.K.K.A
Bomber Bats Arrows Tornado Mega Knight
Wall Breakers
Bats Arrows Mega Knight
Tornado
Mini P.E.K.K.A Electro Dragon Mega Knight
Electro Dragon
Tornado Mega Knight
Mega Knight
Bats Bomber Arrows Mini P.E.K.K.A Wall Breakers Tornado Electro Dragon

Defense Synergies 1 11

Bomber
Bats Mini P.E.K.K.A Tornado
Bats
Bomber Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Bomber Bats Arrows Tornado Electro Dragon
Wall Breakers
Tornado
Bomber Arrows Mini P.E.K.K.A Electro Dragon Mega Knight
Electro Dragon
Mini P.E.K.K.A Tornado
Mega Knight
Arrows Bats Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Dragon
Mini P.E.K.K.A Bats Electro Dragon Mega Knight
Mini P.E.K.K.A Tornado Mega Knight Bomber Bats Electro Dragon
Mini P.E.K.K.A Bats Electro Dragon Mega Knight
Bomber Arrows Mini P.E.K.K.A Tornado Mega Knight
Arrows Tornado Bomber Bats Electro Dragon Mega Knight
Bats Tornado Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Mini P.E.K.K.A Tornado
Tornado Bomber Mini P.E.K.K.A Mega Knight
Bats Bomber Arrows Tornado Electro Dragon Mega Knight
Arrows Bats Tornado Electro Dragon
Mini P.E.K.K.A Mega Knight Bomber Bats Electro Dragon
Bomber Mega Knight Bats Arrows Mini P.E.K.K.A Tornado Electro Dragon
Mini P.E.K.K.A Mega Knight
Tornado Mini P.E.K.K.A Mega Knight
Mega Knight Bomber Bats Arrows Mini P.E.K.K.A Tornado Electro Dragon
Arrows Mega Knight Bomber Bats Tornado Electro Dragon
Arrows Tornado Bomber Bats Electro Dragon Mega Knight
Mini P.E.K.K.A Tornado
Bomber Mega Knight Bats Arrows Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Bomber Arrows Mini P.E.K.K.A Electro Dragon Mega Knight
Mega Knight Bats Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Mega Knight Bats Tornado
Mini P.E.K.K.A Mega Knight
Arrows Bats Tornado Electro Dragon
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Mega Knight
Electro Dragon Mega Knight Bats Mini P.E.K.K.A Tornado
Mega Knight Bats Mini P.E.K.K.A Electro Dragon
Mega Knight Arrows Tornado
Mini P.E.K.K.A Mega Knight
Bomber Electro Dragon Mega Knight
Electro Dragon Bomber Bats Mini P.E.K.K.A Tornado
Bats Arrows Mega Knight Bomber Mini P.E.K.K.A Electro Dragon
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Bomber Arrows Mega Knight
Arrows Bats Tornado Electro Dragon
Bomber Arrows Tornado
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Bats Mini P.E.K.K.A Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Bomber Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Tornado
Bomber Bats Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Electro Dragon Mega Knight
Bomber Arrows Tornado Electro Dragon Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Bomber Electro Dragon Mega Knight
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon Mega Knight
Arrows Tornado
Bats Arrows Tornado Electro Dragon
Electro Dragon Bats
Mini P.E.K.K.A
Bomber Arrows Electro Dragon Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows
Bats Electro Dragon
Arrows Tornado Electro Dragon
Arrows
Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows Bomber Electro Dragon
Arrows Tornado
Electro Dragon Mega Knight
Electro Dragon Bats Tornado
Bats Tornado Electro Dragon
Electro Dragon Tornado Mega Knight
Electro Dragon Mega Knight

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